Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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|Bayonetta=
|Bayonetta=
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}}
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}}
*Forward tilt:
*[[Forward tilt]]:
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
*Up tilt:
*[[Up tilt]]:
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}}
**{{buff|The move has less startup (frame 9 → 7), and the second hit has a longer duration (frame 15 → frames 13-15). The move's interruptibility has been compensated as well (FAF 32 → 30), reducing its ending lag.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
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*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*Witch Twist:
*[[Witch Twist]]:
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}

Revision as of 16:43, July 3, 2020