Falco (SSBU): Difference between revisions

(→‎Update history: minor edit)
Tag: Mobile edit
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|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutralinfdmg=0.3% (loop), 3% (last)
|neutralinfdmg=0.3% (loop), 3% (last)
|neutraldesc=Performs two knife handed strikes before spinning his whole body to perform a series of knife hand strikes, with a final downward ax kick that sends the opponent away. The first two jabs can [[lock]]. The first hit starts on frame 2, making it one of the fastest neutral attacks in the game. At mid percents, it can be followed up with [[Blaster (Falco)|Blaster]] to lock opponents who miss a tech. As Falco's neutral attack will only transition into an infinite and has high ending lag if canceled on the second hit, it can be punishable on shield. Regardless, its speed makes it a reliable close-range interceptor.
|neutraldesc=Performs two knife handed strikes before spinning his whole body to perform a series of knife hand strikes, with a final downward axe kick that sends the opponent away. The first two jabs can [[lock]]. The first hit starts on frame 2, making it one of the fastest neutral attacks in the game. At mid percents, it can be followed up with [[Blaster (Falco)|Blaster]] to lock opponents who miss a tech. As Falco's neutral attack will only transition into an infinite and has high ending lag if canceled on the second hit, it can be punishable on shield. Regardless, its speed makes it a reliable close-range interceptor.
|ftiltname= 
|ftiltname= 
|ftiltdmg=6%
|ftiltdmg=6%
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