Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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(https://twitter.com/Meshima_/status/1278305151787253761) |
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**{{buff|The clean hit has more knockback scaling (66 → 71).}} | **{{buff|The clean hit has more knockback scaling (66 → 71).}} | ||
*Down smash: | *Down smash: | ||
**{{buff|Down smash has less startup (frame 10 → 7).}} | **{{buff|Down smash has less startup (frame 10 → 7) with the total duration reduced as well (FAF 54 → 51).}} | ||
**{{buff|It has more knockback scaling (89 → 94).}} | **{{buff|It has more knockback scaling (89 → 94).}} | ||
*{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).}} | *{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).}} | ||
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**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | **{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | ||
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | **{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{buff|[[Guardian Orbitars]] have less ending lag (FAF 50-130 → 40-125).}} | *{{buff|[[Guardian Orbitars]] have much less ending lag (FAF 50-130 → 40-125).}} | ||
|Dark Pit= | |Dark Pit= | ||
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}} | *{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}} | ||
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**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | **{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | ||
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | **{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{buff|[[Guardian Orbitars]] have less ending lag (FAF 50-130 → 40-125).}} | *{{buff|[[Guardian Orbitars]] have much less ending lag (FAF 50-130 → 40-125).}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}} | *{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}} | ||
Line 152: | Line 152: | ||
*{{change|Forward smash has had its jostling properties adjusted.}} | *{{change|Forward smash has had its jostling properties adjusted.}} | ||
*{{buff|Forward aerial has more knockback scaling (90 → 98).}} | *{{buff|Forward aerial has more knockback scaling (90 → 98).}} | ||
*{{buff|Up aerial's final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, | *{{buff|Up aerial's final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without [[DI]].}} | ||
*Inhale: | *Inhale: | ||
**{{buff|The move has | **{{buff|The move has less startup lag (frame 17 → 14).}} | ||
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}} | **{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}} | ||
|Villager= | |Villager= | ||
*{{buff|Neutral attack connects more reliably.}} | *{{buff|Neutral attack connects more reliably.}} | ||
*{{buff|Up tilt connects more reliably.}} | *{{buff|Up tilt connects more reliably due to its hitbox no longer moving into the z-axis.}} | ||
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}} | *{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}} | ||
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}} | *{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}} | ||
*{{buff|Up aerial deals more base knockback (30 → 40).}} | *{{buff|Up aerial deals more base knockback (30 → 40).}} | ||
*{{buff|Down aerial has less startup lag (frame 14 → 11).}} | *{{buff|Down aerial has less startup lag (frame 14 → 11) with the total duration reduced as well (FAF 46 → 43).}} | ||
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}} | *{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}} | ||
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}} | *{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}} |