Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | *{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*{{buff|Dash attack has less ending lag.}} | *{{buff|Dash attack has less ending lag (FAFF 38 → 35).}} | ||
**{{nerf|It has, however, a lower shieldstun multiplier (1.875x → 1.5x).}} | **{{nerf|It has, however, a lower shieldstun multiplier (1.875x → 1.5x).}} | ||
*{{buff|Down tilt | *{{buff|Down tilt has more knockback scaling (80 → 86).}} | ||
*{{buff|Up smash's second hit | *{{buff|Up smash's second hit has more knockback scaling (72/74/80 → 80/81/88).}} | ||
*{{bug|Up smash's first hit no longer has a hitsound.}} | *{{bug|Up smash's first hit no longer has a hitsound.}} | ||
*[[Raptor Boost]]: | *[[Raptor Boost]]: | ||
**{{buff|Grounded Raptor Boost | **{{buff|Grounded Raptor Boost launches at an altered angle (76° → 85°) and lower base knockback (55 → 30). This allows combos at a wider percent range, including a read into [[Knee Smash]].}} | ||
**{{buff|Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.}} | **{{buff|Aerial Raptor Boost's meteor hitbox meteor smashes more consistently.}} | ||
*{{buff|[[Falcon Kick]] has | *{{buff|[[Falcon Kick]] has faster startup (frame 15 → 13 (grounded)/frame 16 → 14 (aerial)), and the clean hit has more knockback scaling (84 → 88 (grounded)/52 → 57 (aerial)).}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{buff|[[Puff Up]] slows opponents more during its initial startup.}} | *{{buff|[[Puff Up]] slows opponents more during its initial startup.}} |