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Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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**{{buff|The first hit where Ike throws his sword up now has transcendent priority, improving its utility out of shield.}} | **{{buff|The first hit where Ike throws his sword up now has transcendent priority, improving its utility out of shield.}} | ||
**{{buff|The final hit of Aether has much more knockback scaling (115 → 155) and sends at a lower angle (60° → 50°). This drastically improves its KO potential.}} | **{{buff|The final hit of Aether has much more knockback scaling (115 → 155) and sends at a lower angle (60° → 50°). This drastically improves its KO potential.}} | ||
|Diddy Kong= | |||
*{{buff|Dash attack now connects more reliably and the final hit has more knockback.}} | |||
*{{buff|Forward tilt has a bigger hitbox, and more horizontal knockback angle, and a longer hitbox duration for the later hit (13-14 → 13-16).}} | |||
*{{buff|Down smash has less startup (9/14 → 7/12), the second hit has more active frames (14-14 → 12-13), and a reduced total duration (FAF 52 → 50).}} | |||
*{{buff|Forward aerial's clean hit has a bigger hitbox.}} | |||
*{{nerf|The time until Diddy Kong can throw another Banana Peel has been extended, removing the infamous infinite.}} | |||
|Lucas= | |Lucas= | ||
*{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}} | *{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}} | ||
Line 128: | Line 134: | ||
*{{buff|Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97).}} | *{{buff|Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97).}} | ||
*[[Dragon Lunge]]: | *[[Dragon Lunge]]: | ||
**{{buff| | **{{buff|Aerial pin has less ending lag.}} | ||
**{{buff|The kick's sweetspot has more knockback scaling (90 → 98).}} | **{{buff|The kick's sweetspot has more knockback scaling (90 → 98).}} | ||
**{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | **{{buff|Jumping after stabbing the ground has much less ending lag (FAF 39 → 30).}} | ||
|Bayonetta= | |Bayonetta= | ||
*{{change|Forward tilt's second hit has an altered | *{{change|Forward tilt's second hit has an altered Jostle position.}} | ||
*{{buff|Forward tilt's third hit has less ending lag (42 frames → 39), granting guaranteed followups at lower percents.}} | *{{buff|Forward tilt's third hit has less ending lag (42 frames → 39), granting guaranteed followups at lower percents.}} | ||
*{{buff|Up tilt connects more reliably, has less startup lag (frame 9/15 → 7/13) and the last hit has more range and a longer hitbox duration (15-15 → 13-15).}} | *{{buff|Up tilt connects more reliably, has less startup lag (frame 9/15 → 7/13) and the last hit has more range and a longer hitbox duration (15-15 → 13-15).}} |