Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(Added more exact values)
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**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}}
**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}}
|Lucas=
|Lucas=
*{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}}
*{{buff|Pivot grab has more range (0.5 → 3.5).}}
|Sonic=
|Sonic=
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
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*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
*{{buff|Up aerial deals more knockback.}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|Timber's axe deals more knockback and shield damage.}}
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}}
|Wii Fit Trainer=
|Wii Fit Trainer=
*{{buff|Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.}}
*{{buff|Down tilt sends at a lower angle (55° → 40°), improving its edgeguarding and KO potential at the ledge.}}
*{{buff|Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Up smash has less startup lag (frame 14 → 11) with total duration compensated (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
*{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}}
*{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}}
*{{buff|[[Sun Salutation]] deals more knockback.}}
*{{buff|[[Sun Salutation]] deals more knockback (30 base/63 scaling → 38/64).}}
*{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}}
*{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}}
|Corrin=
|Corrin=
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*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Up smash deals more damage and knockback.}}
*{{buff|Pummel now has an increased hitbox size (7 8).}}  
*{{buff|Pummel has a bigger hitbox (7u 8u).}}  
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
|Piranha Plant=
|Piranha Plant=
*{{buff|Up tilt is faster overall and now sends opponents straight upwards. This improves its ability to combo into aerials.}}
*{{buff|Up tilt has less startup lag (frame 8 → 6) with total duration compensated (FAF 29 → 27).}}
*{{buff|Down smash is faster overall.}}
*{{buff|Up tilt sends at a more vertical angle (80°/85° → 85°/90°), improving its combo potential.}}
*{{buff|Forward aerial comes out faster, increasing its utility.}}
*{{buff|Down smash has less startup lag.}}
*{{buff|Back aerial deals higher knockback.}}
*{{buff|Forward aerial has less startup lag.}}
*{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%. Its head and stem also gained intangibility frames during the move's active frames.}}
*{{buff|Back aerial has more knockback scaling (100 → 105).}}
*{{buff|Up aerial deals more damage (8% → 10%) with knockback scaling not fully compensated (110 → 104).}}
*{{buff|During up aerial's active frames, Piranha Plant's head and stem are intangible.}}
|Hero=
|Hero=
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}}
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging the explosion.}}
}}
}}

Revision as of 19:36, June 30, 2020