Back throw: Difference between revisions

100 bytes added ,  4 years ago
→‎Notable back throws: Added Ken, Pikachu, and Pichu's throws.
(→‎Notable back throws: Added Ken, Pikachu, and Pichu's throws.)
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*[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge.
*[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge.
*[[Mr. Game %26 Watch]]'s back throw and forward throw are identitcal.
*[[Mr. Game %26 Watch]]'s back throw and forward throw are identitcal.
*[[Ken]], [[Pikachu]], and [[Pichu]]'s back throws allow them to travel a great distance backwards.


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]