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(→Notable back throws: Added Ken, Pikachu, and Pichu's throws.) |
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*[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge. | *[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge. | ||
*[[Mr. Game %26 Watch]]'s back throw and forward throw are identitcal. | *[[Mr. Game %26 Watch]]'s back throw and forward throw are identitcal. | ||
*[[Ken]], [[Pikachu]], and [[Pichu]]'s back throws allow them to travel a great distance backwards. | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] |
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