Template:SSB4 to SSBU changelist: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(changed aesthetics for Ganondorf and Ike)
Line 3,481: Line 3,481:


|Ganondorf====Aesthetics===
|Ganondorf====Aesthetics===
*{{change|Ganondorf's design has been reverted back to his appearance in ''The Legend of Zelda: Ocarina of Time'', which was the basis of his appearance in ''[[Melee]]''; he bears a close resemblance to his [[zeldawiki::File:OoT3D Ganondorf Artwork.png|official art]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}}
*{{change|Ganondorf's design has been reverted back to his appearance in ''The Legend of Zelda: Ocarina of Time'', which was the basis of his appearance in ''[[Melee]]''. His model features a more vibrant color scheme due to the aesthetic used in ''Ultimate'', and his clothing and hair now feature simple detailing.}}
**{{change|His sword has also been reverted back to the sword seen in the Space World 2000 tech demo.}}
**{{change|His sword has also been reverted back to the sword seen in the ''SpaceWorld 2000 GameCube Tech Demo''.}}
**{{change|Ganondorf has an updated [[Palutena's Guidance]] conversation to coincide with the design change.}}
**{{change|[[Palutena's Guidance]] conversation for Ganondorf has been changed to accommodate for his ''Ocarina of Time'' costume.}}
*{{change|Ganondorf's model has been updated from ''Melee'', more closely resembling his appearance throughout ''Ocarina in Time'' rather than in the ''SpaceWorld 2000 GameCube Tech Demo''. In particular, he now wears his red cape and more stylized jewel crown seen after gaining the Triforce of Power, while retaining the shorter hair and white eyes from his original Gerudo form. His muscles are also more pronounced.}}
*{{change|Ganondorf's [[alternate costume]]s are more vibrant like in ''Melee'', with his red costume being updated with elements from his purple costume in ''SSB4''. Additionally, Ganondorf has received two new alternate costumes based on his appearance in ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Twilight Princess'' respectively; the latter replaces his yellow costume in ''SSB4'', which was based on his ''Ocarina of Time'' appearance, effectively swapping its place with his default costume.}}
*{{change|Ganondorf's cape has better physics and rigging, allowing for more fluid animations.}}
*{{change|Ganondorf's cape has better physics and rigging, allowing for more fluid animations.}}
*{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed.}}
*{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed.}}
*{{change|Up and down taunts are executed faster.}}
*{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}}
*{{change|Side taunt now has him sport a sinister smile when he scoffs.}}
*{{change|Ganondorf has new [[victory animation]]s, which appear to be updated versions of his previous ones:}}
**{{change|The first has him flip his cape and turning to face the screen before pumping his fist, showing the back of it.}}
**{{change|The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.}}
**{{change|The third has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}}
*{{change|Ganondorf's new blast KO voice clips no longer appears to play past the duration of the KO animation.}}
*{{change|Ganondorf's new blast KO voice clips no longer appears to play past the duration of the KO animation.}}
*{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Young Link}}, Ganondorf vocalizes upon waking up from a [[asleep|sleep]] when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}}
*{{change|Ganondorf vocalizes upon waking up from a [[asleep|sleep]] when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}}
*{{change|Ganondorf has new [[victory pose]]s, which appear to be updated versions of his previous ones:}}
**{{change|His left-inputted victory pose now has him flip his cape and turning to face the screen before pumping his fist, showing the back of it. Ganondorf also no longer kneels when pumping his fist.}}
**{{change|His up-inputted victory pose now has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen rather than pumping his fist.}}
**{{change|His right-inputted victory pose now has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}}


===Attributes===
===Attributes===
Line 5,039: Line 5,040:
|Ike====Aesthetics===
|Ike====Aesthetics===
*{{change|Ike's appearance as a [[fireemblemwiki:Ranger (Path of Radiance)|Ranger]] in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' - the basis of his appearance in ''[[Brawl]]'' - is once again his default costume. His appearance as a {{s|fireemblemwiki|Hero}} in ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which was his default design in ''SSB4'', is now an alternate costume, and five of his previous costumes have been distributed among the two appearances. Additionally, Ike has a new  costume-purple jacket. They replaces his "ordinary soldier" and [[Chrom]]-inspired costumes, with the latter being coincide with Chrom's inclusion [[Chrom (SSBU)|as a playable fighter]].}}
*{{change|Ike's appearance as a [[fireemblemwiki:Ranger (Path of Radiance)|Ranger]] in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' - the basis of his appearance in ''[[Brawl]]'' - is once again his default costume. His appearance as a {{s|fireemblemwiki|Hero}} in ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which was his default design in ''SSB4'', is now an alternate costume, and five of his previous costumes have been distributed among the two appearances. Additionally, Ike has a new  costume-purple jacket. They replaces his "ordinary soldier" and [[Chrom]]-inspired costumes, with the latter being coincide with Chrom's inclusion [[Chrom (SSBU)|as a playable fighter]].}}
**{{change|[[Palutena's Guidance]] conversation for Ike has been changed to accommodate for his ''Path of Radiance'' costume.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', both of Ike's models feature a more subdued color scheme, and his clothing on both designs now feature simple detailing. Additionally, both models have been updated:}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', both of Ike's models feature a more subdued color scheme, and his clothing on both designs now feature simple detailing. Additionally, both models have been updated:}}
**For his ''Path of Radiance'' model from ''Brawl'', the inside of his cape is now light pink instead of yellow, and his boots are now colored brown instead of orange. His facial features are slightly different, with Ike's face being less narrow, and now having slightly larger and rounder eyes, making them closer to his appearance in ''Path of Radiance''. Most notably, his hair has a simpler, tamer appearance, being overall flatter and now mostly flowing downwards. While this makes it look less like how it appears in ''PoR'''s pre-rendered cutscenes, it gives it a closer resemblance to more recent depictions of Ike.
**For his ''Path of Radiance'' model from ''Brawl'', the inside of his cape is now light pink instead of yellow, and his boots are now colored brown instead of orange. His facial features are slightly different, with Ike's face being less narrow, and now having slightly larger and rounder eyes, making them closer to his appearance in ''Path of Radiance''. Most notably, his hair has a simpler, tamer appearance, being overall flatter and now mostly flowing downwards. While this makes it look less like how it appears in ''PoR'''s pre-rendered cutscenes, it gives it a closer resemblance to more recent depictions of Ike.
**For his ''Radiant Dawn'' model from ''SSB4'', his skin tone is noticeably more tanned, and his facial features have been notably modified; his face is narrower, his eyes are sharper and closer together, and his hair is slightly more voluminous and spiked. In addition, Ike's neck is longer, his collar has been made smaller and is now flared, and his cape hangs lower from the front, giving a better overall view of his face. His pauldron now jutts outwards and no longer moves with his left arm, and his arm bandaging is less visible. Finally, Ike's muscles are more pronounced.
**For his ''Radiant Dawn'' model from ''SSB4'', his skin tone is noticeably more tanned, and his facial features have been notably modified; his face is narrower, his eyes are sharper and closer together, and his hair is slightly more voluminous and spiked. In addition, Ike's neck is longer, his collar has been made smaller and is now flared, and his cape hangs lower from the front, giving a better overall view of his face. His pauldron now jutts outwards and no longer moves with his left arm, and his arm bandaging is less visible. Finally, Ike's muscles are more pronounced.
*{{change|Ike's voice changes slightly depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his ''Radiant Dawn'' costume. In the English version, Ike sounds more energetic and aggressive in his ''Path of Radiance'' costume, and more serious and composed in his ''Radiant Dawn'' costume.}}
*{{change|Ike's voice changes slightly depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his ''Radiant Dawn'' costume. In the English version, Ike sounds more energetic and aggressive in his ''Path of Radiance'' costume, and more serious and composed in his ''Radiant Dawn'' costume.}}
*{{change|[[Palutena's Guidance]] conversation for Ike has been changed to accommodate for his ''Path of Radiance'' costume.}}
*{{change|Ike has a new idle animation, which is more similar to his idle stance in ''Path of Radiance'': he faces more towards the screen, and his left arm is no longer suspended, while clenching his left fist.}}
*{{change|Ike has a new idle animation, which is more similar to his idle stance in ''Path of Radiance'': he faces more towards the screen, and his left arm is no longer suspended, while clenching his left fist.}}
*{{change|Ike no longer does a backflip during his backward jumping animation.}}
*{{change|Ike no longer does a backflip during his backward jumping animation.}}

Revision as of 00:41, May 26, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.