Super Smash Bros. 4

Robin (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Elwind}}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
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{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}
[[Category:Robin (SSB4)]]
[[Category:Robin (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Revision as of 16:01, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Elwind.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 7% 0 AngleIcon255.png 10 100 0 4.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png
Hit 1 (late)
0 0 5% 0 AngleIcon80.png 100 30 0 7.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png
Hit 2
0 0 5% 0 AngleIcon125.png 60 70 0 7.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png