Template:SSB4 to SSBU changelist: Difference between revisions
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*{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | *{{change|Link's up taunt is much faster, as he no longer twirls the Master Sword before sheathing it.}} | ||
*{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | *{{change|Link's [[victory animation]] where he swings his sword then sheathes it shows him swinging it back, no longer twirling his sword before sheathing it. He also faces away from the camera while doing it.}} | ||
*{{change|As with Young Link, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}, he vocalizes upon waking up from a sleep when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | |||
===Attributes=== | ===Attributes=== | ||
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**{{change|Down [[taunt]] has a heart pop up next to her head. She also no longer spins, and winks immediately.}} | **{{change|Down [[taunt]] has a heart pop up next to her head. She also no longer spins, and winks immediately.}} | ||
*{{change|Peach's victory poses have been changed:}} | *{{change|Peach's victory poses have been changed:}} | ||
**{{change|Her | **{{change|Her left-inputted victory pose is completely new. She twirls once while leaning on her parasol and raises it, while saying "Aw, did I win?". This replaces her up-inputted victory pose from ''[[Melee]]'' to ''SSB4'' where she swings her arm out and puts it behind her.}} | ||
**{{change|Her | **{{change|Her left-inputted victory pose from previous games has been moved to the up button, and has significantly altered appearance: spinning before waving with her right hand, one has her walking towards the screen waving before blows a kiss and continuing to wave with her left hand. She also says "Peachy!", as in her up-inputted pose from ''Brawl'' and ''SSB4''.}} | ||
**{{change|Her | **{{change|Her right-inputted victory pose has her perform a more elegant twirl before striking the pose.}} | ||
===Attributes=== | ===Attributes=== | ||
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**{{buff|The hitbox for aerial opponents matches the one for grounded opponents, no longer being shorter and attached to Peach.}} | **{{buff|The hitbox for aerial opponents matches the one for grounded opponents, no longer being shorter and attached to Peach.}} | ||
**{{nerf|It no longer grants intangibility.}} | **{{nerf|It no longer grants intangibility.}} | ||
**{{bugfix|The [[zero-gravity glitch]] can no longer be performed.}} | |||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use [[weight-independent]] knockback. This allows it to connect better into the second hit.}} | **{{buff|Dash attack's first hit uses different hitboxes for grounded and aerial opponents, which change in angle (70°/50° → 40°/68° (grounded)/30°/40° (aerial)) and set knockback values (50/70 → 55/40 (grounded)/45/25 (aerial)), and use [[weight-independent]] knockback. This allows it to connect better into the second hit.}} | ||
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*{{change|Up and side [[taunt]]s have been shortened, the latter also updated to match his upright stance.}} | *{{change|Up and side [[taunt]]s have been shortened, the latter also updated to match his upright stance.}} | ||
*{{change|Bowser's victory poses have been updated:}} | *{{change|Bowser's victory poses have been updated:}} | ||
**{{change|His | **{{change|His left-inputted pose where he roars in victory shows him rearing back and swaying his head before performing the rest of his victory pose. His body also faces more towards the screen during said animation.}} | ||
**{{change|His | **{{change|His up-inputted pose where he slashes the air with his claws twice shows him running up to the victory area before doing so.}} | ||
**{{change|His | **{{change|His right-inputted is completely new. He breathes fire towards the screen before striking a pose reminiscent of his ''SSB4'' artwork. It replaces victory pose from ''[[Melee]]'' to ''SSB4'' where he performs Whirling Fortress and strikes a pose.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{change|Zelda received a new purple [[alternate costume]] based on her appearance in ''Brawl'' and ''SSB4''. This replaces her pink costume in ''SSB4'', which was based on her ''A Link Between Worlds'' appearance, effectively swapping its place with her default costume.}} | *{{change|Zelda received a new purple [[alternate costume]] based on her appearance in ''Brawl'' and ''SSB4''. This replaces her pink costume in ''SSB4'', which was based on her ''A Link Between Worlds'' appearance, effectively swapping its place with her default costume.}} | ||
*{{change|Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.}} | *{{change|Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.}} | ||
*{{change|Zelda is more vocal. She vocalizes during | *{{change|Zelda is more vocal, and is significantly more expressive. She vocalizes in all of her taunts and victory poses; for example, she giggles during during her down taunt and up-inputted victory pose; makes a kiai noise during her side taunt. As with {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Ganondorf}}, she also now vocalizes upon waking up from a sleep when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | ||
**{{change|Some of her pre-existing voice clips are also tweaked, making them more in line with other characters' such voice clips; she makes more alarmed and loud, painful screams while taking knockback; makes a dazed noise upon being [[stun]]ned; and her [[asleep|sleeping]] voice clip is more quiet.}} | |||
*{{change|All of Zelda's [[taunt]]s have been altered:}} | *{{change|All of Zelda's [[taunt]]s have been altered:}} | ||
**{{change|Her up taunt is entirely new; she draws a cross pattern with magic from her fingertips.}} | **{{change|Her up taunt is entirely new; she draws a cross pattern with magic from her fingertips.}} | ||
**{{change|Her side taunt has a faster and flashier animation | **{{change|Her side taunt has a faster and flashier animation.}} | ||
**{{change|Her down taunt is a more casual and joyful wave | **{{change|Her down taunt is a more casual and joyful wave.}} | ||
*{{change|Zelda hangs onto ledges with one hand.}} | *{{change|Zelda hangs onto ledges with one hand.}} | ||
*{{change|Zelda's dress has independent physics.}} | *{{change|Zelda's dress has independent physics.}} | ||
*{{change|Many of Zelda's attacks produce brighter, flashier magical effects.}} | *{{change|Many of Zelda's attacks produce brighter, flashier magical effects.}} | ||
*{{change|All of Zelda's [[victory pose]]s are completely new:}} | *{{change|All of Zelda's [[victory pose]]s are completely new:}} | ||
**{{change|For the | **{{change|For the left-inputted pose, she conjures a small flame out of her finger and swirls it around playfully, akin to {{SSBU|Lucas}}' right-inputted victory pose.}} | ||
**{{change|For the | **{{change|For the right-inputted pose, she summons the [[Phantom]] armor and proudly poses in front of it.}} | ||
**{{change|For the | **{{change|For the up-inputted pose, she emits magic out of two fingers and points at the screen.}} | ||
===Attributes=== | ===Attributes=== | ||
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**{{change|Young Link now has an [[on-screen appearance]], a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two new [[taunts]]. His taunt from ''Melee'' has been moved to his down taunt, and executes significantly faster.}} | **{{change|Young Link now has an [[on-screen appearance]], a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two new [[taunts]]. His taunt from ''Melee'' has been moved to his down taunt, and executes significantly faster.}} | ||
**{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | **{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}} | ||
**{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream | **{{change|Young Link has new voice clips for taking medium and heavy knockback, a second KO voice clip, and a different Star KO scream.}} | ||
*{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | *{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}} | ||
*{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Ganondorf}}, he vocalizes upon waking up from a sleep when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | |||
*{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | *{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}} | ||
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**{{change|The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.}} | **{{change|The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.}} | ||
**{{change|The third has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}} | **{{change|The third has him flip his cape before crossing his arms and laughing wickedly, then looking at the screen with a sinister smile.}} | ||
*{{change|As with {{SSBU|Link}}, {{SSBU|Zelda}} and {{SSBU|Young Link}}, he vocalizes upon waking up from a sleep when not taking any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Robin}}.}} | |||
===Attributes=== | ===Attributes=== |
Revision as of 18:02, May 15, 2020
This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.