Super Smash Bros. 4
Super Smash Bros. Ultimate

Guardian Orbitars: Difference between revisions

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Dark Pit Guardian Orbitars SSB4.jpeg|Dark Pit using the move in {{forwiiu}}.
Dark Pit Guardian Orbitars SSB4.jpeg|Dark Pit using the move in {{forwiiu}}.
Pit Guardian Orbitars SSB4.jpg|Pit using the move in {{forwiiu}}.
Pit Guardian Orbitars SSB4.jpg|Pit using the move in {{forwiiu}}.
Pit SSBU Skill Preview Down Special.png|Pit using Guardian Orbitars as shown by a Skill Preview in ''Ultimate''.
Pit SSBU Skill Preview Down Special.png|Pit using Guardian Orbitars as shown by the Move List in ''Ultimate''.
Dark Pit SSBU Skill Preview Down Special.png|Dark Pit using Guardian Orbitars as shown by a Skill Preview in ''Ultimate''.
Dark Pit SSBU Skill Preview Down Special.png|Dark Pit using Guardian Orbitars as shown by the Move List in ''Ultimate''.
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==Trivia==
==Trivia==
*The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them.
*The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them.

Revision as of 04:32, April 28, 2020

Guardian Orbitars
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The Guardian Orbitars in Ultimate.
User Pit
Dark Pit
Universe Kid Icarus
Article on Icaruspedia Guardian Orbitars

The Guardian Orbitars (衛星ガーディアンズ, Satellite Guardians) are Pit and Dark Pit's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview

The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5x damage multiplier) for their duration, similar to Wolf's Reflector in Brawl, and push away opponents in the beginning. The Orbitars also protect the user from being damaged, pushing opponents away if they attack the orbitars even from up close (but the user must be wary of being grabbed). They can break after a set amount of hits by the opponents, at which point they will have a 10-second recharge time before they can be used again.

The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or Warlock Punch).

Because attacking the orbitars pushes opponents away, this move can be used as an edgeguard technique against a fighter with an attacking recovery such as Mario, usually gimping them with the small push effect.

As a cosmetic difference, Pit announces "Stay back!" or chuckles upon activating his Orbitars, or in Japanese: "Hah!", "守れ!" (Defend/Protect!) or "当たるか!" (Got ya!); the very latter Japanese quote is taken from his original Japanese quote for his Mirror Shield. Meanwhile, Dark Pit announces "No way!" or grunts upon doing the same. However, his Japanese quotes are the exact same as Pit's, only in a deeper and more serious tone.

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout Pit (SSB4) Shield your front and back. Will reflect projectiles.
Super Smash Bros. Ultimate Move List Pit (SSBU) Shields his front and back and reflects projectiles, but he's vulnerable from above.

Trophy information

Guardian Orbitars
North America Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy.
Europe Not only can these orbitars create a shield, but they can also fire continuously! They're insanely heavy, but since they float in mid-air, that's not an issue. In fact, you could go into battle carrying everything but the kitchen sink and still be perfectly safe! Not that you should do that. But you could.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Guardian Orbitars 2. Impact Orbitars 3. Amplifying Orbitars
Guardian Orbitars
Impact Orbitars
Amplifying Orbitars
"Shields your front and back and reflects projectiles, but you're vulnerable from above." "The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles." "Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily."
1. Guardian Orbitars 2. Impact Orbitars 3. Amplifying Orbitars
Guardian Orbitars
Impact Orbitars
Amplifying Orbitars
"Summon shields that block attacks and reflect projectiles, but only from the sides." "Summon shields that launch enemies but don't reflect projectiles or block attacks." "Summon shields that are easily broken but boost the power of reflected projectiles."
  1. Guardian Orbitars: Default.
  2. Impact Orbitars: Can damage and knockback foes, but loses the ability to reflect projectiles and shield attacks. Gives Pit or Dark Pit super armor upon activating the move.
  3. Amplifying Orbitars: Boosts the power of reflected projectiles, but the Orbitars are more fragile.

Origin

Guardian Orbitars, along with a charged shot, as seen in Kid Icarus: Uprising.

Orbitars are one of the weapon classes in Uprising. Weapons in this class can fire two shots at once and have high homing, though they're not as effective in melee combat. Guardian Orbitars specialize in defense, and can project shields with charged shots.

Gallery

Trivia

  • The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them.