Zelda (SSBB)/Down throw: Difference between revisions
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Revision as of 14:02, April 26, 2020
Overview
Throw and Hitbox Data
Hitbox
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 2% | 0 | 0 | 100 | 25 | 7.2 | 0 | 0.0 | 2.0 | 0.0 | 1.0x | 0.5x | 0% | Magic zap |
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2% | Forwards | 80 | 42 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
Invincibility | 1-8 |
---|---|
Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 51 |
Interruptible | 70 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |