Mario (SSBB)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (undoing misguided parameter) |
|||
Line 16: | Line 16: | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up, angled side| | {{HitboxTableTitle|Angled up, angled side|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Mario | |char=Mario | ||
Line 57: | Line 57: | ||
|rawflags=00111001100000110000010001000000 | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{HitboxTableTitle|Angled down| | {{HitboxTableTitle|Angled down|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Mario | |char=Mario |
Revision as of 06:29, April 23, 2020
Overview
While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Angled side, angled up | 1036 | 23.687 | 199.01% | 218.01% | 244.40% |
Angled down | 1197 | 23.687 | 192.22% | 211.21% | 237.60% |
Hitboxes
Timing
Hitbox | 5-7 |
---|---|
Interruptible | 25 |
Animation length | 32 |
Lag time |
Hitbox |
Interruptible |
Gallery