Link (SSB): Difference between revisions

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:''This page is about Link's [[SSB]] appearance. For information about his [[Melee]] appearance, see [[Link|here]].  For information about his [[Brawl]] appearance, see [[Link (SSBB)|here]].''
:''This page is about Link's [[SSB]] appearance. For information about his [[Melee]] appearance, see [[Link (SSBM)|here]].  For information about his [[Brawl]] appearance, see [[Link (SSBB)|here]].''


Having many disjointed melee attacks and two projectile weapons, '''Link''' can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.
Having many disjointed melee attacks and two projectile weapons, '''Link''' can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.

Revision as of 21:00, January 31, 2007

Template:Character

This page is about Link's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.

Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes