Yoshi (SSB): Difference between revisions
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One of Yoshi's most known attributes is his [[shield]]. It lasts slightly longer than other shields, and it is immune to [[shield stab|shield stabbing]] because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his sheild than other characters. Yoshi's neutral special move (egg lay) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefullness of this move is questionable. His up special move, egg toss, is a projectile. The arc that it travels in can make it difficult to use, though. His down special move, yoshi bomb, is only useful when used to stop Yoshi from being [[juggle|juggled]]. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler (partly because his up smash is both fast and powerful), the ability to [[double jump cancel]], having a [[shield break combo]], and having two [[spike]]s (his F-air and D-air). His D-air can also do up to 56% damage if timed correctly, which makes it the most damaging move in the game. Yoshi has [[knockback resistance]] during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering. | One of Yoshi's most known attributes is his [[shield]]. It lasts slightly longer than other shields, and it is immune to [[shield stab|shield stabbing]] because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his sheild than other characters. Yoshi's neutral special move (egg lay) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefullness of this move is questionable. His up special move, egg toss, is a projectile. The arc that it travels in can make it difficult to use, though. His down special move, yoshi bomb, is only useful when used to stop Yoshi from being [[juggle|juggled]]. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler (partly because his up smash is both fast and powerful), the ability to [[double jump cancel]], having a [[shield break combo]], and having two [[spike]]s (his F-air and D-air). His D-air can also do up to 56% damage if timed correctly, which makes it the most damaging move in the game. Yoshi has [[knockback resistance]] during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering. | ||
In high level play, Yoshi is known for Double Jump Cancels to break shields and 0 to death and Double Jump Cancel Counters where Yoshi uses Double jumps to escape combos. Yoshi can also [[Parry]] by using the shield at a perfect moment. Yoshi can also [[DJL]] (Double Jump Land), Egg Cancel Egg ([[ECE]]), and Egg Bomb Cancel ([[EBC]]). What holds Yoshi back however is the worst grab in ssb64, as there are 0 moves to combo into the grab making Yoshi's out of shield moves limited. Yoshi is also countered heavily by the top 3 characters in ssb64, Pikachu, Kirby, and Fox, with the biggest counter being Kirby. Yoshi overall does well vs the lower tiers and does poorly vs the higher tiers, granting Yoshi a lower middle spot | |||
==Normal Moves== | ==Normal Moves== | ||
[[Image:SSB64_Yoshi.gif|right]] | [[Image:SSB64_Yoshi.gif|right]] |
Revision as of 02:00, October 3, 2009
- This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi | |
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Yoshi | |
Universe | Yoshi |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | B (6) |
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in Super Smash Bros.
Attributes
One of Yoshi's most known attributes is his shield. It lasts slightly longer than other shields, and it is immune to shield stabbing because it covers his whole body. On the down side, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his sheild than other characters. Yoshi's neutral special move (egg lay) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefullness of this move is questionable. His up special move, egg toss, is a projectile. The arc that it travels in can make it difficult to use, though. His down special move, yoshi bomb, is only useful when used to stop Yoshi from being juggled. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler (partly because his up smash is both fast and powerful), the ability to double jump cancel, having a shield break combo, and having two spikes (his F-air and D-air). His D-air can also do up to 56% damage if timed correctly, which makes it the most damaging move in the game. Yoshi has knockback resistance during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering.
In high level play, Yoshi is known for Double Jump Cancels to break shields and 0 to death and Double Jump Cancel Counters where Yoshi uses Double jumps to escape combos. Yoshi can also Parry by using the shield at a perfect moment. Yoshi can also DJL (Double Jump Land), Egg Cancel Egg (ECE), and Egg Bomb Cancel (EBC). What holds Yoshi back however is the worst grab in ssb64, as there are 0 moves to combo into the grab making Yoshi's out of shield moves limited. Yoshi is also countered heavily by the top 3 characters in ssb64, Pikachu, Kirby, and Fox, with the biggest counter being Kirby. Yoshi overall does well vs the lower tiers and does poorly vs the higher tiers, granting Yoshi a lower middle spot
Normal Moves
A Attacks
Tilts
- Forward A Up Kick, 12 (Normally combos into DJC'd/sometimes not DJC'd Forward Air%
- Up A Up Headbutt, 10 (upwards), Normally combos into up air, back air, down b, down air, or another up tilt, matters the percentage, a very powerful move if used correctly
- Down A Sweep tail, 8%, possible semi-spike
Smash Attacks
- Forward smash Head But,13%
- Up smash Up Head, 14%
- Down smash Doublesweep Tail, 14-16 on one side, 12-14 on other side%
Aerial attacks
combos into other aerial attacks at lower percentages
- Uair Up Tail, 12%, very powerful in combos using DJC's
sometimes combos into down aerial, other airs, up smash, or other moves
- Bair Back Tail Kick, 12-14%
- Dair Drop Kick spike, 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves
Throws
- Forward throw, 16%
- Back throw, 14%
Other
- Dash attack tackle, 12%
- Taunt: Raises and lowers its head while turning 450 degrees to its left. It then does the following twice: raises its heels off the ground, raises its arms and opens its mouth, and says "Yoshi!" once
Combos
- Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a drill.
- Utilt with a Fair towards the edge of a stage. Great knockout, great spike.
- B Move (Egg Lay) to a Dair. Rack more damage.
- Spam Utilt and Uair for juggling.
- Utilt to an Upsmash to kill.
- Up tilt to DJC aerials
Special Moves
Recovery
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi gains knockback resistance during his midair jump, and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Palette Swaps
Trivia
- Yoshi is the only character to boast completely unplayable variants, a regular Blue Yoshi and a pink Yoshi, seen when you fight the Yoshi Team in the 1P Game
- If the player uses Yoshi against the Yoshi Team, all coloured Yoshis still appear, and in the exact same shade as the player's Yoshi.
- Yoshi takes after his look in Super Mario 64, but because Super Smash Bros. came out a while after that game, and animation techniques were improved in that time, his appearance was slightly updated.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Yoshi universe | |
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Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |