Yoshi (SSB): Difference between revisions

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==Recovery==
==Recovery==
Yoshi's lack of a [[third jump]] is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best [[recovery|recoveries]] in the game. This is due to the fact that Yoshi cannot be knocked back during his [[midair jump]] and that it can be [[DJC|canceled]]. The method of recovery then goes as follows: Yoshi uses his [[second jump]] at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being [[edgeguard]]ed. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.  
Yoshi's lack of a [[third jump]] is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best [[recovery|recoveries]] in the game. This is due to the fact that Yoshi gains knockback resistance during his [[midair jump]], and that it can be [[DJC|canceled]]. The method of recovery then goes as follows: Yoshi uses his [[second jump]] at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being [[edgeguard]]ed. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.  




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