Super Smash Bros. Brawl

Marth (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-8 |- !Interruptible |28 |- !Animation length...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|char=marth
|bn=65
|id=0
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=240000
|xpos=0
|ypos=0
|zpos=150000
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=marth
|bn=61
|id=1
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=210000
|xpos=-60000
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=marth
|bn=34
|id=2
|damage=4%
|angle=361
|fkv=0
|ks=50
|sd=0
|bk=20
|r=150000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=42000
|sdi=60000
|rawflags=00111010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=marth
|bn=65
|id=3
|damage=6%
|angle=361
|fkv=0
|ks=70
|sd=0
|bk=30
|r=240000
|xpos=0
|ypos=0
|zpos=360000
|trip=0
|ff=75000
|sdi=60000
|rawflags=00111010100000110000011001000010
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 16:39, April 19, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 20 50 0 4.0 Hilt 0.0 0.0 2.5 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 4% 0 Sakurai angle 20 50 0 3.5 Right lower arm -1.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 4% 0 Sakurai angle 20 50 0 2.5 34 Bone needs plaintext name 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 6% 0 Sakurai angle 30 70 0 4.0 Hilt 0.0 0.0 6.0 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Hitboxes 4-8
Interruptible 28
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible