Yoshi (SSB): Difference between revisions
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[[Category: Characters (SSB)]] | [[Category: Characters (SSB)]] | ||
[[Category: Yoshi universe]] |
Revision as of 10:14, August 24, 2007
- This page is about Yoshi's SSB appearance. For information about his Melee appearance, see here. For his Brawl appearance, see here.
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in SSB.
Special Moves
Pro's & Con's
Pro's
- Can juggle many characters well
- Shield/Roll has strange properties that benefit Yoshi
- Does not flinch easily while jumping
- Can Double Jump Cancel
- His shield does not shrink over time
- His Down aerial is the most damaging move and can spike
- Has invincibility frames
- Good up smash
- His forward aerial spikes at an angle
- Has a shield break combo
Cons
- Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
- Grabs have a lot of start-up lag
- Extreme learning curve
- His B moves have limited use
Recovery
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi cannot be knocked back during his midair jump and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |