Yoshi (SSB): Difference between revisions
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* Can juggle many characters well | * Can juggle many characters well | ||
* Shield/Roll has strange properties that benefit Yoshi | * Shield/Roll has strange properties that benefit Yoshi | ||
* Does not flinch easily while jumping | * Does not flinch easily while jumping | ||
* Can [[Double Jump Cancel]] | |||
* His shield does not shrink over time | |||
* His [[Down Aerial]] is the most damaging move | |||
* Has invincibility frames | |||
* Good [[up smash]] | |||
===Con's=== | ===Con's=== | ||
* Lacks a third jump, and thus is highly vulnerable to being hit out of his second jump while recovering | * Lacks a third jump, and thus is highly vulnerable to being hit out of his second jump while recovering |
Revision as of 21:03, February 27, 2007
Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in SSB.
Pro's & Con's
Pro's
- Can juggle many characters well
- Shield/Roll has strange properties that benefit Yoshi
- Does not flinch easily while jumping
- Can Double Jump Cancel
- His shield does not shrink over time
- His Down Aerial is the most damaging move
- Has invincibility frames
- Good up smash
Con's
- Lacks a third jump, and thus is highly vulnerable to being hit out of his second jump while recovering
- Grabs have a lot of start-up lag
- Extreme learning curve