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'''Ness''' ({{ja|ネス}}, ''Nesu'')  is a [[secret character]] in ''[[Super Smash Bros.]]''  He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick, usually high-priority [[Aerial attack|aerials]].  
'''Ness''' ({{ja|ネス}}, ''Nesu'')  is a [[secret character]] in ''[[Super Smash Bros.]]''  He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick, usually high-priority [[Aerial attack|aerials]].


==Description==
Ness ranks 9th on SSB's tier list for a predictable and at times unreliable recovery, which many foes abuse to their advantage, as well as some range issues. However, he does have a decent amount of combos.
Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.
 
Works: [[Earthbound|EarthBound]] (SNES)


==How to unlock Ness==
==How to unlock Ness==
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On a competitive level, Ness has dropped the most since being 3rd on the original Super Smash Bros. 64 tier list. Ness' combos are excellent but Ness has problems dealing with excessive range such as facing Captain Falcon Up smash or Kirby or Pikachu's up tilt. Ness' approach has very high priority but is easily read and has extremely short range. His recovery has also been proven to be a lot worse than is first appears, due to it's low sweet spot and sliding nature. However, Ness still has one of the best throws in the game, a great up tilt and can still compete vs the higher tiers better than the other characters in his tier.
On a competitive level, Ness has dropped the most since being 3rd on the original Super Smash Bros. 64 tier list. Ness' combos are excellent but Ness has problems dealing with excessive range such as facing Captain Falcon Up smash or Kirby or Pikachu's up tilt. Ness' approach has very high priority but is easily read and has extremely short range. His recovery has also been proven to be a lot worse than is first appears, due to it's low sweet spot and sliding nature. However, Ness still has one of the best throws in the game, a great up tilt and can still compete vs the higher tiers better than the other characters in his tier.


==Normal Moves==
===Moveset===
[[image:SSB64_Ness.gif|right]]
[[image:SSB64_Ness.gif|right]]
===A attacks===
====Ground Moves====
*[[A button|A]] Jab, 2% '''Fast, low range , high priority.'''
=====Normal=====
*[[natural combo|AA]] One-two Punch, 4% '''"'''
*Neutral attack- One-two Punch and Side Kick. Fast, looks similar to Mario's combo, but short range. 2%, 3%, 4%.
*[[natural combo|Rapid A]] One-two Punch and Side Kick, 8% '''"'''
*[[Forward tilt|Forward A]] Roundhouse Kick. He kicks in front rapidly, his body moves with it, giving it minor ending lag.  9% damage, with high priority.
===[[Tilt attack|Tilts]]===
*[[Up tilt|Up A]] Two-handed Open-palm Uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of it's good speed and priority. 7%
*[[Forward tilt|Forward A]] Roundhouse Kick, 10% '''Average, low range, high priority.'''
*[[Down tilt|Down A]] Low Kick. Ness does a fast kick while crouching, with can chain into itself, or a grab. 7%  
*[[Up tilt|Up A]] Two-handed Open-palm Uppercut, 7% '''Fast, great range, high priority.'''
*[[Dash attack]]- Puts both of his hands in front of him with good duration., usually launches foes in front of him. 10% damage.
*[[Down tilt|Down A]] Low Kick, 7% '''Fast, low range, high priority.'''
=====[[Smash attack]]s=====
*[[natural combo|Down rapid A]] Rapid Low Kick, 3% per kick '''Fast, low range, average priority.'''
*[[Forward smash]] Homerun Swing. Takes out a bat and swings it, making a pinging sound if it connects. Decent speed and range, but great priority and power. 18% damage.
===[[Smash attack]]s===
*[[Up smash]] Yo-yo Semicircle, 17%. Ness does a "round the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed, high priority.
*[[Forward smash]] Homerun Swing,7-18% '''Average speed, average range, extreme priority.'''
*[[Down smash]] Yo-yo Back and Forth. 19% Extremely low hitbox, extremely long range. Longest horizontal range of all down smashes. Fast startup in back, average speed to reach front. High priority.
*[[Up smash]] Yo-yo Semicircle, 7-17% '''Strange hitbox, does not hit short characters on ground. Above average speed, high priority.'''
=====Other=====
*[[Down smash]] Yo-yo Back and Forth, 8-19% '''Extremely low hitbox, extremely long range. Longest horizontal range of all down smashes. Fast startup in back, average speed to reach front. High priority.'''
*Ledge attack- Lunges upwards and twirls. 6% damage.
===[[Aerial attack]]s===
*100% ledge attack- Gets up and punches slowly. 6% damage.
*[[Nair]] Split Kick, 14% '''Extremely fast, Low range, High priority.'''
*Floor attack- gets up and twirls around whilst his foot extended. 6% damage.
*[[Fair]] Two-handed Open-palm lunge, 12% '''Fast, Very low range, high priority.'''
====[[Aerial attack]]s====
*[[Uair]] Headbutt, 15% '''Average, low range, High priority'''.
*[[Nair]] Split Kick, 14%. Has similar properties to a [[Sex Kick]]. Good spacing move.
*[[Bair]] Back kick, 16% '''Above average, low range, High priority.'''
*[[Fair]] Two-handed Open-palm lunge, 12%. Similar to his dash attacks, puts both hands in front of him for good damage and knockback. Fast, very low range, high priority.
*[[Dair]] [[spike]] kick, 15% '''Extremely fast, Low range, High priority.'''
*[[Uair]] Headbutt, 15%. He does a quick and short ranged headbutt above him. Good for juggling.
*[[Bair]] Back kick, 16%. Thrusts his feet backwards for tremendous killing power.
*[[Dair]] [[spike]] kick, 15%. Comes out extremely quickly with short range.
 
====Grabs & [[Throw]]s====
*[[Forward throw]], 16%. Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High Knockback.
*[[Back throw|Backward throw]], 16% Similar to his forward throw, only he takes the foe and launches them behind him.  
 
 
===Special Moves===
{{Special Moves|char=Ness|game=SSB|neutral=PK Fire|up=PK Thunder|down=PSI Magnet}}


===[[Throw]]s===
*[[Forward throw]], 16% '''High Knockback.'''
*[[Back throw|Backward throw]], 16% '''High Knockback.'''
===Other===
*[[Dash attack]], 12% '''Fast, Good range, Mediocre priority.'''
===Taunt===
===Taunt===
*Says "Okay!" while turning to his right, then nods his head while putting hands on hips.
*Says "Okay!" while turning to his right, then nods his head while putting hands on hips.
==Special Moves==
{{Special Moves|char=Ness|game=SSB|neutral=PK Fire|up=PK Thunder|down=PSI Magnet}}


==[[Character matchups (SSB)|Matchups]]==
==[[Character matchups (SSB)|Matchups]]==
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===[[Home Run Bat]]===
===[[Home Run Bat]]===
Ness' Forward Smash (the Homerun bat) has the ability to knock back projectiles from other characters, such as Pikachu's neutral B Thundershock, or Mario's neutral B fireball attack. However, this technique requires very precise timing and skill to pull off, otherwise resulting in Ness taking damage.
Ness' Forward Smash (the Homerun bat) has the ability to knock back projectiles from other characters, such as Pikachu's neutral B Thundershock, or Mario's neutral B fireball attack. However, this technique requires very precise timing and skill to pull off, otherwise resulting in Ness taking damage.
==Description==
''Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.''
Works: [[Earthbound|EarthBound]] (SNES)


==Costume Gallery==
==Costume Gallery==
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{{SSBCharacters}} {{EarthBound universe}}
{{SSBCharacters}} {{EarthBound universe}}
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:EarthBound universe]]
[[Category:EarthBound universe]]

Revision as of 16:10, April 25, 2010

This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier B (9)


Ness (ネス, Nesu) is a secret character in Super Smash Bros. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

Ness ranks 9th on SSB's tier list for a predictable and at times unreliable recovery, which many foes abuse to their advantage, as well as some range issues. However, he does have a decent amount of combos.

How to unlock Ness

To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match. He is fought in Dreamland.

Attributes

File:Ness ending.jpg
Ness's ending picture in Super Smash Bros.

Ness is a fairly small, light character with very high priority attacks. Ness' special attacks serve a variety of purposes. His neutral and up specials are projectiles, and his down special can absorb energy projectiles. However, his special moves are slow. Ness himself is somewhat slow normally, but his fast roll and certain advanced techniques can help this problem. Ness has the game's lowest Double Jump Cancel and a quick, high priority spike. Ness' grabs and throws are great in speed, range, and power. Ness' moves have great hitstun, which makes Ness good at combos (including multiple shield break combos). Also among Ness' assets are his powerful side smash which can also reflect projectiles, good juggling capabilities, and excellent range on his down smash.

Ness's recovery is long if mastered, but this can be a difficult task. This is because Ness is easily intercepted when using his third jump. His recovery gives him many invincibility frames, but if PK Thunder hits a wall or opponent, Ness will fall in a helpless state. Additionally, Ness (like most characters) can be easily spiked if he slides up the wall of the stage during recovery. Because he can be attacked out of and attacked before he can PK thunder 2, Ness' recovery is considered the second worst, after Link. Ness can also however cancel his PSI Magnet on the ledge in order to reduce all ending lag.

On a competitive level, Ness has dropped the most since being 3rd on the original Super Smash Bros. 64 tier list. Ness' combos are excellent but Ness has problems dealing with excessive range such as facing Captain Falcon Up smash or Kirby or Pikachu's up tilt. Ness' approach has very high priority but is easily read and has extremely short range. His recovery has also been proven to be a lot worse than is first appears, due to it's low sweet spot and sliding nature. However, Ness still has one of the best throws in the game, a great up tilt and can still compete vs the higher tiers better than the other characters in his tier.

Moveset

SSB64 Ness.gif

Ground Moves

Normal
  • Neutral attack- One-two Punch and Side Kick. Fast, looks similar to Mario's combo, but short range. 2%, 3%, 4%.
  • Forward A Roundhouse Kick. He kicks in front rapidly, his body moves with it, giving it minor ending lag. 9% damage, with high priority.
  • Up A Two-handed Open-palm Uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of it's good speed and priority. 7%
  • Down A Low Kick. Ness does a fast kick while crouching, with can chain into itself, or a grab. 7%
  • Dash attack- Puts both of his hands in front of him with good duration., usually launches foes in front of him. 10% damage.
Smash attacks
  • Forward smash Homerun Swing. Takes out a bat and swings it, making a pinging sound if it connects. Decent speed and range, but great priority and power. 18% damage.
  • Up smash Yo-yo Semicircle, 17%. Ness does a "round the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed, high priority.
  • Down smash Yo-yo Back and Forth. 19% Extremely low hitbox, extremely long range. Longest horizontal range of all down smashes. Fast startup in back, average speed to reach front. High priority.
Other
  • Ledge attack- Lunges upwards and twirls. 6% damage.
  • 100% ledge attack- Gets up and punches slowly. 6% damage.
  • Floor attack- gets up and twirls around whilst his foot extended. 6% damage.

Aerial attacks

  • Nair Split Kick, 14%. Has similar properties to a Sex Kick. Good spacing move.
  • Fair Two-handed Open-palm lunge, 12%. Similar to his dash attacks, puts both hands in front of him for good damage and knockback. Fast, very low range, high priority.
  • Uair Headbutt, 15%. He does a quick and short ranged headbutt above him. Good for juggling.
  • Bair Back kick, 16%. Thrusts his feet backwards for tremendous killing power.
  • Dair spike kick, 15%. Comes out extremely quickly with short range.

Grabs & Throws

  • Forward throw, 16%. Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High Knockback.
  • Backward throw, 16% Similar to his forward throw, only he takes the foe and launches them behind him.


Special Moves

Taunt

  • Says "Okay!" while turning to his right, then nods his head while putting hands on hips.

Matchups

Super Smash Bros. (N64) Character Matchups
  Pikachu (SSB) Kirby (SSB) Captain Falcon (SSB) Fox (SSB) Yoshi (SSB) Jigglypuff (SSB) Mario (SSB) Samus (SSB) Donkey Kong (SSB) Ness (SSB) Link (SSB) Luigi (SSB) Avg.
Ness (SSB) 30:70 40:60 40:60 35:65 50:50 50:50 40:60 60:40 40:60 Mirror match 50:50 60:40 45:55

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, Shield Break Jump, and DJC'd spikes on the edge. Though double jump canceling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.

PK Thunder 2

When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his triple jump and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage and suffers critical knockback.

Home Run Bat

Ness' Forward Smash (the Homerun bat) has the ability to knock back projectiles from other characters, such as Pikachu's neutral B Thundershock, or Mario's neutral B fireball attack. However, this technique requires very precise timing and skill to pull off, otherwise resulting in Ness taking damage.

Description

Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.

Works: EarthBound (SNES)

Costume Gallery

File:Alt-ness.jpg
Ness' changeable clothing in SSB

Trivia

  • Ness, along with Captain Falcon, are the only characters to not have a stage originating from their franchise.
  • Even if a platform is above him, a CPU Ness will always use PK Thunder and aim sideways instead of up.