Ness (SSB): Difference between revisions

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==Normal Moves==
==Normal Moves==
[[image:SSB64_Ness.gif.PNG|thumb]]
[[image:SSB64_Ness.gif|thumb]]
===A attacks===
===A attacks===
*[[A button|A]] Jab, 2%
*[[A button|A]] Jab, 2%

Revision as of 08:51, August 16, 2009

This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier Top (3)


Ness (ネス, Nesu) is a secret character in Super Smash Bros. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

Description

Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.

Works: EarthBound (SNES)

How to unlock Ness

To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match. He is fought in Dreamland.

Attributes

Ness is a fairly small, light character with very high priority attacks. Ness's special attacks serve a variety of purposes. His neutral and up specials are projectiles, and his down special can absorb energy projectiles. However, his special moves are slow. Ness himself is somewhat slow normally, but his fast roll and cetain advanced techniques can help this problem. Ness has the game's lowest Double Jump Cancel and a quick, high priority spike. Ness's grabs and throws are great in speed, range, and power. Ness's moves have great hitstun, which makes Ness good at combos (including multiple shield break combos). Also among Ness's assets are his powerful side smash which can also reflect projectiles, good juggling capabilities, and excellent range on his down smash.

Ness's recovery is long if mastered, but this can be a difficult task. This is because Ness is easily intercepted when using his third jump. His recovery gives him many invincibility frames, but if PK Thunder hits a wall or opponent, Ness will fall in a helpless state. Additionaly, Ness (like most characters) can be easily spiked if he slides up the wall of the stage during recovery.

Normal Moves

SSB64 Ness.gif

A attacks

  • A Jab, 2%
  • AA One-two Punch, 4%
  • Rapid A One-two Punch and Side Kick, 8%

Tilts

Smash attacks

Aerial attacks

Throws

Other

Taunt

  • Says "Okay!" while turning to his right, then nods his head while putting hands on hips.

Special Moves

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, Shield Break Jump, and DJC'd spikes on the edge. Though double jump canceling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.

PK Thunder 2

When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his triple jump and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage and suffers critical knockback.

Home Run Bat

Ness's Forward Smash (the Homerun bat) has the ability to knock back projectiles from other characters, such as Pikachu's neutral B Thundershock, or Mario's neutral B fireball attack. However, this technique requires very precise timing and skill to pull off, otherwise resulting in Ness taking damage.

Costume Gallery

File:Alt-ness.jpg
Ness' changeable clothing in SSB

Trivia

  • Ness, along with Captain Falcon, are the only characters to not have a stage originating from their franchise.
  • Oddly enough, If the player playing Ness presses START right after Ness says 'PK' when using PK Fire, then he will not say 'Fire' after that. Of course, this applys to most sound clips in the game.