Ness (SSB): Difference between revisions
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'''Ness''' ({{ja|ネス}}, ''Nesu'') is a [[secret character]] in ''[[Super Smash Bros.]]'' He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick, usually high-priority [[ | '''Ness''' ({{ja|ネス}}, ''Nesu'') is a [[secret character]] in ''[[Super Smash Bros.]]'' He is well-known for his unique [[double jump|second]] and [[triple jump|third jump]]s. He, along with [[Yoshi (SSB)|Yoshi]], can [[double jump cancel]], allowing them to use quick, usually high-priority [[Aerial attack|aerials]]. | ||
==Description== | ==Description== | ||
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*[[Up smash]] Yo-yo Semicircle, 7-17% | *[[Up smash]] Yo-yo Semicircle, 7-17% | ||
*[[Down smash]] Yo-yo Back and Forth, 8-19% | *[[Down smash]] Yo-yo Back and Forth, 8-19% | ||
===[[ | ===[[Aerial attack]]s=== | ||
*[[Nair]] Split Kick, 14% | *[[Nair]] Split Kick, 14% | ||
*[[Fair]] Two-handed Open-palm lunge, 12% | *[[Fair]] Two-handed Open-palm lunge, 12% | ||
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==[[Combo]]s, tricks, and tactics== | ==[[Combo]]s, tricks, and tactics== | ||
===[[Double jump cancel]]=== | ===[[Double jump cancel]]=== | ||
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd [[dair]] [[shield break]], DJC'd [[fair]] chains, and DJC'd [[spike]]s on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying ''only'' on it is not very efficient. For a great Ness, one must utilize both his ground attacks and | Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd [[dair]] [[shield break]], DJC'd [[fair]] chains, and DJC'd [[spike]]s on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying ''only'' on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential. | ||
===[[PK Thunder]]=== | ===[[PK Thunder]]=== |
Revision as of 12:11, April 18, 2008
- This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.
Ness | |
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Ness | |
Universe | EarthBound |
Appears in | SSB SSBM SSBB |
Availability | Unlockable |
Tier | Top (3) |
Ness (ネス, Nesu) is a secret character in Super Smash Bros. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.
Description
Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.
Works: EarthBound (SNES)
How to unlock Ness
To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.
Pros and cons
Pros
- Long recovery
- Has many invincibility frames during recovery
- Can Double Jump Cancel
- Has multiple shield break combo
- Has a quick, high priority spike
- Has two projectiles
- Fast roll
- Abusable grab (in both speed and power)
- Grabs have great knockback
- Powerful forward smash
- Can deflect and absorb projectiles
- Can juggle well
- Has a powerfull Up-B
Cons
- Light and floaty, thus easy to KO
- Easily intercepted when use his third jump
- Situational up and down smashes
- PK Thunder and PK Fire have large ending lag
- Low air speed
- Slow dash
Normal Moves
A attacks
Tilts
- Forward A Roundhouse Kick, 10%
- Up A Two-handed Open-palm Uppercut, 7%
- Down A Low Kick, 7%
- Down rapid A Rapid Low Kick, 3% per kick
Smash attacks
- Forward smash Homerun Swing,7-18%
- Up smash Yo-yo Semicircle, 7-17%
- Down smash Yo-yo Back and Forth, 8-19%
Aerial attacks
- Nair Split Kick, 14%
- Fair Two-handed Open-palm lunge, 12%
- Uair Headbutt, 15%
- Bair Back kick, 16%
- Dair meteor smash kick, 15%
Throws
- Forward throw, 16%
- Backward throw, 16%
Other
- Dash attack, 12%
Special Moves
Combos, tricks, and tactics
Double jump cancel
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, and DJC'd spikes on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.
PK Thunder
When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his triple jump and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage and suffers critical knockback It can be a shield break combo move.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |