Kirby (SSB): Difference between revisions
(Undid revision 119706 by Vixen Windstorm (Talk)) |
|||
Line 66: | Line 66: | ||
<nowiki>*</nowiki>At the beginning of the move, damage decreases thereafter. | <nowiki>*</nowiki>At the beginning of the move, damage decreases thereafter. | ||
==Special Moves== | ==Special Moves== |
Revision as of 12:15, April 20, 2008
- This article is about Kirby's appearance in Super Smash Bros. For other uses, see Kirby.
Kirby | |
---|---|
Kirby | |
Universe | Kirby |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Top (2) |
Kirby (カービィ, Kābii) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is the vacuum, which allows him to him suck in enemies and steal their neutral B attacks.
Description
The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.
Works: Kirby's Dream Land (GB), Kirby's Pinball Land (GB), Kirby Super Star (SNES)
Pros and Cons
Pros
- Great recovery(1 normal jump, 5 balloon jumps and the B + up jump)
- Has two spikes
- Less vulnerable to combos
- Surprisingly long range attacks, especially aerials and up-tilt
- Has several shield break combos
- Good at edgeguarding
- Fastest jab
- Fastest u-tilt
- Fastest f-smash
- Is invulnerable to non-throw hitboxes when a stone
- Final cutter instant kill if hit oppenent down and is over the edge.
Cons
- Light and floaty, thus easy to KO
- Abusable 3rd jump(in this case, 7th jump)
- Loses all jumps if hit during Final Cutter
Normal Moves
Weak attacks
Strong attacks
- Forward tilt - Roundhouse kick-10%*
- Down tilt - Low kick-9%
- Up tilt - Vertical Kick-14%
Smash attacks
- Forward smash - Jump Kick-17%
- Down smash - Spinning Splits-18%
- Up smash - Flip-16%
Aerial attacks
- Nair - Aerial "Sex" Kick-15%*
- Fair - Forward Drill Kick-8 hits, 2%/hit, 6% on the 8th
- Bair - Back Kick-16% depending on hit
- Dair - Drill Kick-3% per hit, up to 10 hits
- Uair - Spin-10% depending on hit
Throws
- Forward throw-13%
- Back throw-16%
Other
- Dash attack - Slide Tackle-10%
*At the beginning of the move, damage decreases thereafter.
Special Moves
Combos, Tricks, Tactics
Extended Recovery
Kirby can maximize his horizontal recovery by pairing every aerial jump with F-air which allows him to recover much farther horizontally. Kirby still gains some vertical distance as well.
Down Air Up Tilt
Kirby's D-air is used extensively for edge guards. Its large knockback can destroy many characters (such as Captain Falcon, Mario, Luigi, and DK). It can also be comboed into an uptilt. Make it so the last hit of the down air doesn't hit, then do 3 up tilt, then back air. Against different chars, you can use uptilt multiple times.
Fighters in Super Smash Bros. | |
---|---|
Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |