Range: Difference between revisions
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | ||
Range from longest to shortest: | |||
1.Marth, Ike, Link | |||
2.Meta Knight, King Dedede | |||
3.Toon Link, Ness, Lucas | |||
4.Mr. Game & Watch | |||
5.Donkey Kong | |||
6.Diddy Kong | |||
7.Captain Falcon, Kirby, Fox, Falco | |||
8.Wolf, Sheik | |||
9.Zelda | |||
10.Mario, Luigi, Bowser, Ice Climbers | |||
11.Pit | |||
12.Samus, Zero Suit Samus, Peach | |||
13. Snake, Sonic | |||
14. Charizard, Ivysaur | |||
15. Ganondorf, Squirtle | |||
16. Wario | |||
17. Jigglypuff | |||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 00:12, June 18, 2008
An attack's range is how far its hitbox reaches beyond the character's collision bubble.
Range from longest to shortest: 1.Marth, Ike, Link 2.Meta Knight, King Dedede 3.Toon Link, Ness, Lucas 4.Mr. Game & Watch 5.Donkey Kong 6.Diddy Kong 7.Captain Falcon, Kirby, Fox, Falco 8.Wolf, Sheik 9.Zelda 10.Mario, Luigi, Bowser, Ice Climbers 11.Pit 12.Samus, Zero Suit Samus, Peach 13. Snake, Sonic 14. Charizard, Ivysaur 15. Ganondorf, Squirtle 16. Wario 17. Jigglypuff