Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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m (minor correction for shulks jab 2 change) |
(The scripts show no such buff. Only a change in knockback. Luigi's Jab 2 transitions into Jab 3 at the same speed.) |
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Line 16: | Line 16: | ||
|Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | |Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | ||
*{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} | *{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} | ||
*{{buff| | *{{buff|The middle hitbox of neutral attack's second hit has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling)) to match the tip. These changes allow it to connect into the third hit better despite its higher hitlag multiplier (x1.2 → x1.23).}} | ||
*{{buff|Neutral attack's third hit's hitbox has moved forward.}} | *{{buff|Neutral attack's third hit's hitbox has moved forward.}} | ||
*{{buff|Grab aerial has a bigger hitbox.}} | *{{buff|Grab aerial has a bigger hitbox.}} |
Revision as of 22:53, March 31, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.