Mewtwo (SSBU): Difference between revisions

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|ssname=Confusion
|ssname=Confusion
|ssdmg=1.15% (hits 1-7), 1% (throw), 1.4× (reflected projectiles)
|ssdmg=1.15% (hits 1-7), 1% (throw), 1.4× (reflected projectiles)
|ssdesc=Swipes forward to [[bulbapedia:Confusion (move)|emit a ripple of psychic energy]] from its hand. It has impressive utility, courtesy of it functioning as a [[reflector]], a [[Grab#Special_moves_that_can_grab|command grab]], and even a potential recovery option. As a grab, the ripple spins opponents around and leaves them [[tumbling]] at a frame disadvantage dependent on their damage, being able to combo into down tilt and forward aerial at high percents, with the latter being a KO setup. As a recovery option, its first use in midair gives Mewtwo a slight vertical boost, although it halts most of its horizontal momentum.
|ssdesc=Swipes forward to [[bulbapedia:Confusion (move)|emit a ripple of psychic energy]] from its hand. It has impressive utility, courtesy of it functioning as a [[reflector]], a [[Grab#Special_moves_that_can_grab|command grab]], and even a potential recovery option. As a grab, the ripple spins opponents around and leaves them [[tumbling]] at a frame disadvantage dependent on their damage, being able to combo into down tilt and forward aerial at high percents, with the latter being a KO setup. As a recovery option, it functions as a [[Fall Break]], with its first use in midair giving Mewtwo a slight vertical boost, although it halts most of its horizontal momentum.
|usname=Teleport
|usname=Teleport
|usdmg=—
|usdmg=—
98

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