Talk:Fox (SSB): Difference between revisions
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: I'm no SSB player, but I think what happens is, shine stops the player's upward movement in midair, and then falling to the ground cancels the shine (you can hold the reflector in mid-air, but it stops when you hit the ground). {{user:MaskedMarth/sig}} 03:19, January 21, 2007 (GMT) | : I'm no SSB player, but I think what happens is, shine stops the player's upward movement in midair, and then falling to the ground cancels the shine (you can hold the reflector in mid-air, but it stops when you hit the ground). {{user:MaskedMarth/sig}} 03:19, January 21, 2007 (GMT) | ||
::I was more wondering about when exactly the shine needs to be performed. Sometimes it appears to have worked (as in, there's the sound effect and the puff of smoke), but there's no stun/knockback/damage. --[[User:Greenblob|Greenblob]] 04:53, January 21, 2007 (GMT) |
Revision as of 23:53, January 20, 2007
Not completely sure about some of the finer aspects of shine canceling... It also needs a better picture IMO. --Greenblob 21:20, January 20, 2007 (GMT)
- I'm no SSB player, but I think what happens is, shine stops the player's upward movement in midair, and then falling to the ground cancels the shine (you can hold the reflector in mid-air, but it stops when you hit the ground). – MaskedMarth (t c) 03:19, January 21, 2007 (GMT)
- I was more wondering about when exactly the shine needs to be performed. Sometimes it appears to have worked (as in, there's the sound effect and the puff of smoke), but there's no stun/knockback/damage. --Greenblob 04:53, January 21, 2007 (GMT)