Ice Climbers (SSBB)/Up aerial: Difference between revisions
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The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below. | The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below. | ||
{{ | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=180000 | |||
|bn=23 | |||
|rawflags=XX11101011XXXX11XX00001X10X00000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=180000 | |||
|bn=23 | |||
|ypos=180000 | |||
|rawflags=XX11101011XXXX11XX00001X10X00000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=10% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=23 | |||
|ypos=420000 | |||
|rawflags=XX11101011XXXX11XX00001X10X00000 | |||
}} | |||
{{HitboxTableTitle|Late|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=7% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=180000 | |||
|bn=23 | |||
|rawflags=XX11101011XXXX11XX00001X01X00000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=7% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=180000 | |||
|bn=23 | |||
|ypos=180000 | |||
|rawflags=XX11101011XXXX11XX00001X01X00000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=7% | |||
|angle=70 | |||
|bk=20 | |||
|ks=120 | |||
|fkv=0 | |||
|r=270000 | |||
|bn=23 | |||
|ypos=420000 | |||
|rawflags=XX11101011XXXX11XX00001X01X00000 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |||
!Initial autocancel | !Initial autocancel | ||
|1-5 | |1-5 | ||
Line 16: | Line 91: | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |10-23 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
Line 25: | Line 100: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavIceClimbers|g=SSBB}} | {{MvSubNavIceClimbers|g=SSBB}} |
Revision as of 03:01, March 20, 2020
Overview
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with desynching and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful chain grabs, they have far superior options such as Blizzard so up aerial is mainly useful as a pressure tool from below.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-9 |
Late hit | 10-23 |
Ending autocancel | 27- |
Interruptible | 30 |
Animation length | 49 |
Landing lag
Animation length | 29 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|