List of regional version differences (SSBM): Difference between revisions

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This article lists differences between the multiple [[NTSC]] versions and [[PAL]] version of [[Super Smash Bros. Melee]].
This article lists differences between the multiple [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]''.


== Gameplay ==
== Gameplay ==
Line 45: Line 45:


== Language ==
== Language ==
* '''PAL'''
* '''PAL'''
:*The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
:*The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
Line 51: Line 50:
:* The Motion Sensor-Bomb is called Proximity Mine.
:* The Motion Sensor-Bomb is called Proximity Mine.
:* In the English language setting, distances are measured in meters.
:* In the English language setting, distances are measured in meters.
== Character names ==
All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same in English.
{| border="0"
! width="33%" | English
! width="33%" | French
! width="33%" | German
|-
| Young Link
| Link Enfant
| Junger Link
|-
| Mewtwo
| MEWTWO
| Mewtu
|-
| Jigglypuff
| RONDOUDOU
| Pummeluff
|-
| Pikachu
| PIKACHU
| Pikachu
|-
| Pichu
| PICHU
| Pichu
|}
===Notes===
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokemon names are in ALL CAPS, as well as being changed. In the German version of SSBB, the names are in ALL CAPS as well.


==See also==
==See also==
*[[Version differences (SSBB)]]
*[[Version differences (SSBB)]]
*[[PAL language differences (SSBM)]]
{{stub}}

Revision as of 23:09, June 28, 2010

This article lists differences between the multiple NTSC versions and PAL version of Super Smash Bros. Melee.

Gameplay

  • Version 1.0
  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
  • Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
  • In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance. In Japanese language it will start to say No Distance from about 890 m.
  • Version 1.1
  • Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
  • Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
  • The Shadow Glitch was removed.
  • Version 1.2
  • The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says “A New Record” in Multi-Man Melee
  • PAL – All changes in 1.2 are present, but there are many more changes.
  • Bowser, Kirby, and Yoshi are each heavier.
  • Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
  • Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
  • Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
  • Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.
  • Fox's down and forward smashes are less powerful.
  • Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to Blast away as a screaming star.
  • Yoshi's forward smash is more powerful.
  • Peach's dash attack is less powerful.
  • Luigi's neutral aerial is less powerful.
  • Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
  • Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.
  • Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
  • Fox's forward aerial has more range on its hitbox.
  • DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
  • Fox can tech out of Falco's down throw in PAL.
  • Link's spin attack is no longer a semi-spike.
  • Bowser's down throw can hit Mr. Game & Watch.
  • Link's super jump glitch was removed.
  • Samus's extended grapple beam was removed.
  • The Ice Climbers glitch was removed.
  • Lag and loading times have been reduced.
  • The 'Special Movie' was removed.
  • In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther.

Language

  • PAL
  • The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
  • Names can now include upper and lower case letters but no Japanese character set.
  • The Motion Sensor-Bomb is called Proximity Mine.
  • In the English language setting, distances are measured in meters.

Character names

All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same in English.

English French German
Young Link Link Enfant Junger Link
Mewtwo MEWTWO Mewtu
Jigglypuff RONDOUDOU Pummeluff
Pikachu PIKACHU Pikachu
Pichu PICHU Pichu

Notes

  • In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokemon names are in ALL CAPS, as well as being changed. In the German version of SSBB, the names are in ALL CAPS as well.

See also