List of regional version differences (SSBM): Difference between revisions

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==See also==
==See also==
*[[Version differences (SSBB)]]
*[[Version differences (SSBB)]]
*[[NTSC language differences (SSBM)]]
*[[PAL language differences (SSBM)]]
*[[PAL language differences (SSBM)]]


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Revision as of 18:56, February 9, 2009

This article lists differences between the multiple NTSC versions and PAL version of Super Smash Bros. Melee.

Gameplay

  • Version 1.0
  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
  • Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
  • In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
  • Version 1.1
  • Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
  • Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft.
  • The Shadow Glitch was removed.
  • Version 1.2
  • The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says “A New Record” in Multi-Man Melee
  • PAL – All changes in 1.2 are present, but there are many more changes.
  • Bowser, Kirby, and Yoshi are each heavier.
  • Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
  • Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
  • Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
  • Marth's down aerial is a Meteor smash.
  • Fox's down and forward smashes are less powerful.
  • Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to Blast away as a screaming star.
  • Yoshi's forward smash is more powerful.
  • Peach's dash attack is less powerful.
  • Luigi's neutral aerial is less powerful.
  • Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
  • Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
  • Fox's forward aerial has more range on its hitbox.
  • DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
  • Fox can tech out of Falco's down throw in PAL.
  • Link's spin attack is no longer a semi-spike.
  • Bowser's down throw can hit Mr. Game & Watch.
  • Link's super jump glitch was removed.
  • Samus's extended grapple beam was removed.
  • The Ice Climbers glitch was removed.
  • Lag and loading times have been reduced.
  • The 'Special Movie' was removed.
  • In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther.

Language

  • PAL
  • The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
  • Names can now include upper and lower case letters but no Japanese character set.
  • The Motion Sensor-Bomb is called Proximity Mine.
  • In the English language setting, distances are measured in meters.

See also


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