List of regional version differences (SSBM): Difference between revisions

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This is a list that covers differences between the [[SSBM]] PAL and NTSC versions.
This article lists differences between the multiple [[NTSC]] versions and [[PAL]] version of [[Super Smash Bros. Melee]].


== Gameplay ==
== Gameplay ==
*Version 1.0
      – All glitches exist, including one that can overwrite MMM scores.
      - If you play one of the clone characters, lower scores can overwrite higher ones,
        and if you play a clone then a regular character, the score can duplicate itself
        on other characters.
      - Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
      - In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track
        when you strike it with the final attack and it goes over 4556.9 ft., it will say     
        No Distance.
*Version 1.1
      – This is similar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out
        of rapid hit attacks such as Pichu’s forward-smash.
      - Home Run Contest track was changed to 4990 m. long, but the bag can’t land
        anywhere past 11347.2 ft.
      - The [[Shadow Glitch]] was removed.
*Version 1.2
      – The MMM glitch was fixed and the Superjump Glitch was removed
      - The announcer now says “A New Record” in Multi-Man Melee
      - Many glitches were fixed.


*PAL – All changes in 1.2 are present in PAL, but there are many more changes:
* Version 1.0
      - Fox's shine knocks Marth over in PAL (instead of just pushing him a little bit).
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
      - Bowser, Kirby, and Yoshi are all heavier in PAL.
::* If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
      - Marth, Fox, and Mario are all lighter in PAL.
:* Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
      - Falco's aerial down-A now only spikes for the first half of the animation. The
:* In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
        rest sends the opponent slightly up.
 
      - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of
* Version 1.1
        hitbox lag.
:* Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
      - Marth's aerial down-A is a Meteor smash, not a spike in PAL.
:* Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft.
      - Fox's down and forward-smashes are less powerful in PAL.
:* The [[Shadow Glitch]] was removed.
      - Yoshi's forward-smash is more powerful in PAL.
:* Otherwise the same as Version 1.0
      - Peach's dash attack is less powerful in PAL.
 
      - Luigi's aerial neutral-A is less powerful in PAL.
* Version 1.2
      - Ganon's aerial down-A was weakened, from 22% in NTSC to 21% in PAL.
:* The MMM glitch was fixed and the Superjump Glitch was removed
      - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL.
:* The announcer now says “A New Record” in Multi-Man Melee
      - Fox's aerial forward-A has more range on it's hitbox in PAL.
:* Many glitches were fixed.
      - DI on Sheik's d-throw has been changed so that it can no longer be used to chain throw consistently in PAL.
 
      - Fox can tech out of Falcos d-throw in PAL.
* PAL – All changes in 1.2 are present, but there are many more changes:
      - Bowser's down-throw now hits Mr. G&W in PAL.
:* Bowser, Kirby, and Yoshi are each heavier.
      - Link's super jump glitch was removed in PAL.
:* Marth, Fox, and Mario are each lighter.  This puts Marth below the weight threshold of standing up during Fox's [[shine]].
      - Samus's extended grapple beam was removed in PAL.
:* Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
      - The IC glitch was removed in PAL.
:* Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
      - The Japanese language option was dropped in PAL in favor of Italian, French,
:* Marth's down aerial is a Meteor smash.
        Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to.
:* Fox's down and forward smashes are less powerful.
      - Names can now include upper and lower case letters but no Japanese character set.
:* Yoshi's forward smash is more powerful.
      - In the English language setting, distances are measured in meters.
:* Peach's dash attack is less powerful.
      - Lag and loading times have been reduced in PAL.
:* Luigi's neutral aerial is less powerful.
      - The 'Special Movie' was removed in PAL.
:* Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
:* Yoshi's down aerial inflicts less damage, from 54% in NTSC to 40% in PAL.
:* Fox's forward aerial has more range on it's hitbox.
:* DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
:* Fox can tech out of Falcos down throw in PAL.
:* Bowser's down throw can hit Mr. Game & Watch.
:* Link's super jump glitch was removed.
:* Samus's extended grapple beam was removed.
:* The Ice Climbers glitch was removed.
:* The Japanese language option was replaced with Italian, French, Spanish and German. Jigglypuff also sings (Up B) her name in the language Smash is set to.
:* Names can now include upper and lower case letters but no Japanese character set.
:* In the English language setting, distances are measured in meters.
:* Lag and loading times have been reduced.
:* The 'Special Movie' was removed.


== Language ==
== Language ==

Revision as of 15:49, November 6, 2007

This article lists differences between the multiple NTSC versions and PAL version of Super Smash Bros. Melee.

Gameplay

  • Version 1.0
  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
  • Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
  • In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
  • Version 1.1
  • Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
  • Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft.
  • The Shadow Glitch was removed.
  • Otherwise the same as Version 1.0
  • Version 1.2
  • The MMM glitch was fixed and the Superjump Glitch was removed
  • The announcer now says “A New Record” in Multi-Man Melee
  • Many glitches were fixed.
  • PAL – All changes in 1.2 are present, but there are many more changes:
  • Bowser, Kirby, and Yoshi are each heavier.
  • Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
  • Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
  • Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
  • Marth's down aerial is a Meteor smash.
  • Fox's down and forward smashes are less powerful.
  • Yoshi's forward smash is more powerful.
  • Peach's dash attack is less powerful.
  • Luigi's neutral aerial is less powerful.
  • Ganon's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
  • Yoshi's down aerial inflicts less damage, from 54% in NTSC to 40% in PAL.
  • Fox's forward aerial has more range on it's hitbox.
  • DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
  • Fox can tech out of Falcos down throw in PAL.
  • Bowser's down throw can hit Mr. Game & Watch.
  • Link's super jump glitch was removed.
  • Samus's extended grapple beam was removed.
  • The Ice Climbers glitch was removed.
  • The Japanese language option was replaced with Italian, French, Spanish and German. Jigglypuff also sings (Up B) her name in the language Smash is set to.
  • Names can now include upper and lower case letters but no Japanese character set.
  • In the English language setting, distances are measured in meters.
  • Lag and loading times have been reduced.
  • The 'Special Movie' was removed.

Language

  • The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.

See also


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