List of regional version differences (SSBM): Difference between revisions
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- Bowser can Flame Cancel by landing during the ending animation of the Fire Breath | - Bowser can Flame Cancel by landing during the ending animation of the Fire Breath | ||
- In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track | - In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track | ||
when you strike it with the final attack and it goes over 4556.9 ft., it will say | |||
No Distance. | No Distance. | ||
*Version 1.1 | *Version 1.1 |
Revision as of 15:39, November 6, 2007
This is a list that covers differences between the SSBM PAL and NTSC versions.
Gameplay
- Version 1.0
– All glitches exist, including one that can overwrite MMM scores. - If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters. - Bowser can Flame Cancel by landing during the ending animation of the Fire Breath - In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
- Version 1.1
– This is similar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash. - Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft. - The Shadow Glitch was removed.
- Version 1.2
– The MMM glitch was fixed and the Superjump Glitch was removed - The announcer now says “A New Record” in Multi-Man Melee - Many glitches were fixed.
- PAL – All changes in 1.2 are present in PAL, but there are many more changes:
- Fox's shine knocks Marth over in PAL (instead of just pushing him a little bit). - Bowser, Kirby, and Yoshi are all heavier in PAL. - Marth, Fox, and Mario are all lighter in PAL. - Falco's aerial down-A now only spikes for the first half of the animation. The rest sends the opponent slightly up. - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of hitbox lag. - Marth's aerial down-A is a Meteor smash, not a spike in PAL. - Fox's down and forward-smashes are less powerful in PAL. - Yoshi's forward-smash is more powerful in PAL. - Peach's dash attack is less powerful in PAL. - Luigi's aerial neutral-A is less powerful in PAL. - Ganon's aerial down-A was weakened, from 22% in NTSC to 21% in PAL. - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL. - Fox's aerial forward-A has more range on it's hitbox in PAL. - DI on Sheik's d-throw has been changed so that it can no longer be used to chain throw consistently in PAL. - Fox can tech out of Falcos d-throw in PAL. - Bowser's down-throw now hits Mr. G&W in PAL. - Link's super jump glitch was removed in PAL. - Samus's extended grapple beam was removed in PAL. - The IC glitch was removed in PAL. - The Japanese language option was dropped in PAL in favor of Italian, French, Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to. - Names can now include upper and lower case letters but no Japanese character set. - In the English language setting, distances are measured in meters. - Lag and loading times have been reduced in PAL. - The 'Special Movie' was removed in PAL.
Language
- The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
See also