List of regional version differences (SSBM): Difference between revisions
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- Home Run Contest track was changed to 4990 m. long, but the bag can’t land | - Home Run Contest track was changed to 4990 m. long, but the bag can’t land | ||
anywhere past 11347.2 ft. | anywhere past 11347.2 ft. | ||
- The [[Shadow Glitch]] was removed. | |||
*Version 1.2 | *Version 1.2 | ||
– The MMM glitch was fixed and the Superjump Glitch was removed | – The MMM glitch was fixed and the Superjump Glitch was removed |
Revision as of 05:04, August 22, 2007
This is a list that covers differences between the SSBM PAL and NTSC versions.
Gameplay
- Version 1.0
– All glitches exist, including one that can overwrite MMM scores. - If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters. - Bowser can Flame Cancel by landing during the ending animation of the Fire Breath - In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track - when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance.
- Version 1.1
– This is similtar to 1.0, but Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash. - Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft. - The Shadow Glitch was removed.
- Version 1.2
– The MMM glitch was fixed and the Superjump Glitch was removed - The announcer now says “A New Record” in Multi-Man Melee - Many glitches were fixed.
- PAL – All changes in 1.2 are present in PAL, but there are many more changes:
- Fox's shine knocks Marth over in PAL (instead of just pushing him a little bit). - Bowser, Kirby, and Yoshi are all heavier in PAL. - Marth, Fox, and Mario are all lighter in PAL. - Falco's aerial down-A now only spikes for the first half of the animation. The rest sends the opponent slightly up. - Sheik's aerial up-A isn't as strong in PAL. In addition, it has one less frame of hitbox lag. - Marth's aerial down-A is Meteor smash, not spike in PAL. - Fox's down and forward-smashes are less powerful in PAL. - Yoshi's forward-smash is more powerful in PAL. - Peach's dash attack is less powerful in PAL. - Luigi's aerial neutral-A is less powerful in PAL. - Ganon's aerial down-A was weakened, from 22% in NTSC to 21% in PAL. - Yoshi's aerial down-A was weakened, from 54% in NTSC to 40% in PAL. - Fox's aerial forward-A has more range on it's hitbox in PAL. - DI on Sheik's d-throw has been changed so that it can no longer chain in PAL. - Fox can tech out of Falcos d-throw in PAL. - Bowser's down-throw now hits Mr. G&W in PAL. - Link's super jump glitch was removed in PAL. - Samus's extended grapple beam was removed in PAL. - The IC glitch was removed in PAL. - The Japanese language option was dropped in PAL in favor of Italian, French, Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to. - Names can now include upper and lower case letters but no Japanese character set. - In the English language setting, distances are measured in meters. - Lag and loading times have been reduced in PAL. - The 'Special Movie' was removed in PAL.
Language
- The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
See also