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(→Bayonetta Recovery Frames: Removed all Smash 4 specific references) |
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===[[Bayonetta Recovery Frames]]=== | ===[[Bayonetta Recovery Frames]]=== | ||
[[Bayonetta]]'s landing lag gets higher depending on how many [[special move]]s she used before landing. This applies to both the normal landing lag and the landing lag from [[aerial attack]]s. These are known as [[Bayonetta_recovery_frames | [[Bayonetta]]'s landing lag gets higher depending on how many [[special move]]s she used before landing. This applies to both the normal landing lag and the landing lag from [[aerial attack]]s. These are known as [[Bayonetta_recovery_frames|her recovery frames]]. | ||
[[Category:Game physics]] | [[Category:Game physics]] |
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