Template:MeleeHitboxScale: Difference between revisions
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(New Page: {{#ifexpr:{{{1|0}}}/250 = trunc({{{1|0}}}/250)|{{#expr:{{{1|0}}}/250}}.0|{{#expr:{{{1|0}}}/250}}}}<noinclude> Basically, divides by 250 and adds a ".0" if necessary. Melee hitbox radiu...) |
(Corrected the scaling factor to 1/256) Tag: Mobile edit |
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Line 1: | Line 1: | ||
{{#ifexpr:{{{1|0}}}/ | {{#ifexpr:{{{1|0}}}/256 = trunc({{{1|0}}}/256)|{{#expr:{{{1|0}}}/256}}.0|{{#expr:{{{1|0}}}/256}}}}<noinclude> | ||
Basically, divides by | Basically, divides by 256 and adds a ".0" if necessary. Melee hitbox radius and position aren't saved as decimal numbers; this does the conversion. | ||
[[Category:Meta-templates]]</noinclude> | [[Category:Meta-templates]]</noinclude> |
Revision as of 13:21, March 12, 2020
0.0
Basically, divides by 256 and adds a ".0" if necessary. Melee hitbox radius and position aren't saved as decimal numbers; this does the conversion.