Techniques (SSBU): Difference between revisions
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*Keep the left stick tilted to keep running | *Keep the left stick tilted to keep running | ||
|- | |- | ||
|[[Jump]]ing||Jump using the jump button. | |[[Jump]]ing||Jump using the jump button. You can also tilt the left stick upward! You can [[double jump|jump in midair]] as well. | ||
You can also tilt the left stick upward! | |||
You can jump in midair as well. | |||
|- | |- | ||
|[[Attack]]ing | |[[Attack]]ing||Use the attack button to attack. | ||
*Just the button: [[neutral attack]] | |||
*Left stick + button: [[tilt attack]] | |||
*Flick left stick + button: [[smash attack]] | |||
Smash attacks are super effective! | |||
|- | |- | ||
|[[Special move|Special Moves]] | |[[Special move|Special Moves]]||Use the special move button and the left stick to use four different moves. | ||
*Just the button: [[neutral special]] | |||
*Left stick up + button: [[up special]] | |||
*Left stick side + button: [[side special]] | |||
*Left stick down + button: [[down special]] | |||
Up special is helpful for [[recovery|returning to the stage]]. | |||
|- | |- | ||
|[[Shield]]ing | |[[Shield]]ing||Press the shield button to defend yourself. Use this to guard against enemy attacks, then strike back! | ||
|- | |- | ||
|[[Dodge|Dodging]] | |[[Dodge|Dodging]]||Flick the left stick while shielding to quickly evade an attack. | ||
*Flick downward: [[spot dodge|dodge in place]]. | |||
*Flick forward: [[roll|dodge forward]] | |||
*Flick backward: dodge backward | |||
Using this move repeatedly can leave you wide open to attack, so be careful. | |||
|- | |- | ||
|[[Grab]]s and [[Throw]]s | |[[Grab]]s and [[Throw]]s||Grab opponents by pressing the attack button while shielding. | ||
After Grabbing an Opponent | |||
*Attack button: [[pummel|attack grabbed opponent]] | |||
*Tilt left stick: throw opponent | |||
You can also grab with the grab button. | |||
|- | |- | ||
|[[Floor recovery|Getting Up]] | |[[Floor recovery|Getting Up]]||If you get knocked down, get back up quickly! | ||
*Left stick up: get up at the current location | |||
*Left stick side: get up while moving | |||
*Attack button: [[floor attack|get up and attack]] | |||
|- | |- | ||
|[[Edge recovery|Grabbing Edges]] | |[[Edge recovery|Grabbing Edges]]||While Hangung from an Edge | ||
*Left stick toward the edge: climb up right at the edge | |||
*Attack button: [[edge attack|climb and attack]] | |||
*Shield button: climb and dodge | |||
*Jump button: climb and jump | |||
If you tilt the left stick away from the edge, you will let go and fall. | |||
|- | |- | ||
|[[Item throw|Throwing Items]] | |[[Item throw|Throwing Items]]||Press the attack button while also using your shield to throw items. You can do this with the grab button as well. | ||
When Throwing Items | |||
*Tilt left stick: throw in the direction indicated | |||
*Flick left stick: smash throw in the direction tapped | |||
The speed and power of throwing an item will increase when using smash throws! | |||
|- | |- | ||
|[[Button mashing|Stun Recovery]] | |[[Button mashing|Stun Recovery]]||If you get [[stun]]ned, move the left stick around or repeatedly press buttons to recover faster. | ||
|- | |- | ||
|[[Final Smash]] | |[[Final Smash]]||If a [[Smash Ball]] appears, attack it and claim it for yourself! Once you get it, making sure not to tilt the left stick, press the special-move button to activate your Final Smash! | ||
Use it wisely! You generally only get one chance to land your Final Smash. | |||
|- | |- | ||
|[[Meteor Smash]] | |[[Meteor Smash]]||Launch opponents straight down for an instant KO! | ||
Many moves can cause a meteor smash. | |||
*Mario: forward air | |||
*Donkey Kong: forward air | |||
*Samus: down air | |||
*Yoshi: forward air | |||
*Kirby: down air | |||
|- | |- | ||
|[[Angling|Shifting Attacks]] | |[[Angling|Shifting Attacks]]||The direction of some side tilt attacks and some side smashes can be shifted with the left stick. | ||
*Left stick diagonally upward: upward attack | |||
*Left stick diagonally downward: downward attack | |||
Shifting your attacks can be useful when you and your opponents are at different heights. | |||
|- | |- | ||
|[[Charge|Charging]] [[Smash attack|Smash Attacks]] | |[[Charge|Charging]] [[Smash attack|Smash Attacks]]||If you hold the attack button during a smash attack, you can charge up its power. It'll reach max charge after one second, and you can hold on to the charge for a couple more seconds. | ||
|- | |- | ||
|[[Short hop|Short Hop]] | |[[Short hop|Short Hop]]||Press the jump button briefly to jump a little. | ||
Press the jump and attack button at the same time to perform a short-hop attack. | |||
There are many ways to use low-altitude attacks against your opponents! | |||
|- | |- | ||
|[[Tech|Breaking Your Fall]] | |[[Tech|Breaking Your Fall]]||You can stop yourself from bouncing if you press the shield button just before you hit a wall or the ground after being launched. | ||
This will help you avoid being KO'd from a bounce, and get you back on your feet quickly! | |||
|- | |- | ||
|[[Directional influence|Launch Shuffling]] | |[[Directional influence|Launch Shuffling]]||You can affect the direction you're launched in by tilting the left stick as you're launched. | ||
If you get launched, try to fly in the direction with the highest chance of survival. | |||
|- | |- | ||
|[[Smash directional influence|Hitstun Shuffling]] | |[[Smash directional influence|Hitstun Shuffling]]||If you tap the left stick in a direction right as you're hit with an attack, you can move your body in that direction. | ||
You can use this method to break free of an opponent's combos. | |||
|- | |- | ||
|[[Perfect shield|Perfect Shield]] | |[[Perfect shield|Perfect Shield]]||If you stop shielding at the moment your opponent's attack hits your shield, nullifying the attack isn't all that happens. | ||
Your shield won't be depleted at all, and you will be able to immediately counterattack your opponent! | |||
|- | |- | ||
|[[Shield stab#Shield angling|Shield Shift]] | |[[Shield stab#Shield angling|Shield Shift]]||Tilt the left stick lightly to adjust the shield while shielding. Use either of the inputs below to keep from triggering a dodge. | ||
*Shield button + shield button | |||
*Shield button + special-move button | |||
This is especially useful when your shield is smaller. | |||
|- | |- | ||
|[[Jump-cancelling|Shield-Cancel Up Smash]] | |[[Jump-cancelling|Shield-Cancel Up Smash]]||Flick the left stick up and press the attack button while shielding to unleash an up smash instantly. | ||
Shield until you're ready to unleash a sudden attack on your opponent! | |||
|- | |- | ||
|[[Air dodge|Air Dodge]] | |[[Air dodge|Air Dodge]]||Press the shield button while airborne to quickly dodge attacks. Tilt the left stick in a certain direction to dodge in that direction. | ||
You can also use this for a little extra boost when returning to the stage! | |||
|- | |- | ||
|Catching [[Item]]s | |Catching [[Item]]s||Press the attack button right before an item hits you to grab it out of the air. You can pull this off while standing on the ground, or while in the air yourself! | ||
|- | |- | ||
|[[Footstool jump|Footstool Jump]] | |[[Footstool jump|Footstool Jump]]||Jump on an opponent's head to use them as a launchpad for another jump! | ||
You can also do this to [[gimp|make an opponent's recovery more difficult]]. | |||
|- | |- | ||
|[[Juggling]] | |[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this. | ||
It tends to work the best when your opponent hasn't accumulated much damage. | |||
|- | |- | ||
|[[Fast fall|Fast Falling]] | |[[Fast fall|Fast Falling]]||Flick the left stick down while airborne to get back to the ground quickly. | ||
Falling faster might throw off an opponent's timing, but be careful not to self-destruct! | |||
|- | |- | ||
|[[Dash grab|Dash Grabbing]] | |[[Dash grab|Dash Grabbing]]||Perform a grab while running to grab opponents within a wider range. | ||
But if you miss the grab, you'll be left wide open! | |||
|- | |- | ||
|[[Stage spike|Edge Meteor]] | |[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of [[Battlefield]] or [[Final Destination]], they'll be bounced downward! | ||
It's a risky play, but satisfying when you pull it off! | |||
|- | |- | ||
|[[Ledge trump|Stealing the Edge]] | |[[Ledge trump|Stealing the Edge]]||If you get close enough to grab an edge that an opponent is already hanging from, the opponent will get pushed off. | ||
This leaves them vulnerable to your attacks! | |||
|- | |- | ||
|[[Planking|Repeated Edge-Grabbing]] | |[[Planking|Repeated Edge-Grabbing]]||Repeatedly grabbing the edge of the stage without landing can be risky. | ||
Each time you grab an edge without landing, you become more vulnerable, and the length of time you are invincible when climbing up from an edge shortens. | |||
If you grab it too many times, you won't be able to grab it at all! | |||
|- | |- | ||
|[[KO#KO property|Value of the Last Hit]] | |[[KO#KO property|Value of the Last Hit]]||Whoever is the last player to hit an opponent will be awarded a point for the KO. | ||
Be the last person to hit someone as they fly off the screen, and you'll get credit for the KO! | |||
|} | |} | ||
===Fighter-specific=== | ===Fighter-specific=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" |
Revision as of 18:51, March 2, 2020
Techniques is a sub menu of the Help menu in Super Smash Bros. Ultimate. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the L or R buttons. Highlighting a technique will give players information on that specific technique and a quick demonstration video on the right side of the screen.
List of techniques
Common
Technique | Description |
---|---|
Moving | Tilt the left stick left and right to walk.
|
Jumping | Jump using the jump button. You can also tilt the left stick upward! You can jump in midair as well. |
Attacking | Use the attack button to attack.
Smash attacks are super effective! |
Special Moves | Use the special move button and the left stick to use four different moves.
Up special is helpful for returning to the stage. |
Shielding | Press the shield button to defend yourself. Use this to guard against enemy attacks, then strike back! |
Dodging | Flick the left stick while shielding to quickly evade an attack.
Using this move repeatedly can leave you wide open to attack, so be careful. |
Grabs and Throws | Grab opponents by pressing the attack button while shielding.
After Grabbing an Opponent
You can also grab with the grab button. |
Getting Up | If you get knocked down, get back up quickly!
|
Grabbing Edges | While Hangung from an Edge
If you tilt the left stick away from the edge, you will let go and fall. |
Throwing Items | Press the attack button while also using your shield to throw items. You can do this with the grab button as well.
When Throwing Items
The speed and power of throwing an item will increase when using smash throws! |
Stun Recovery | If you get stunned, move the left stick around or repeatedly press buttons to recover faster. |
Final Smash | If a Smash Ball appears, attack it and claim it for yourself! Once you get it, making sure not to tilt the left stick, press the special-move button to activate your Final Smash!
Use it wisely! You generally only get one chance to land your Final Smash. |
Meteor Smash | Launch opponents straight down for an instant KO!
Many moves can cause a meteor smash.
|
Shifting Attacks | The direction of some side tilt attacks and some side smashes can be shifted with the left stick.
Shifting your attacks can be useful when you and your opponents are at different heights. |
Charging Smash Attacks | If you hold the attack button during a smash attack, you can charge up its power. It'll reach max charge after one second, and you can hold on to the charge for a couple more seconds. |
Short Hop | Press the jump button briefly to jump a little.
Press the jump and attack button at the same time to perform a short-hop attack. There are many ways to use low-altitude attacks against your opponents! |
Breaking Your Fall | You can stop yourself from bouncing if you press the shield button just before you hit a wall or the ground after being launched.
This will help you avoid being KO'd from a bounce, and get you back on your feet quickly! |
Launch Shuffling | You can affect the direction you're launched in by tilting the left stick as you're launched.
If you get launched, try to fly in the direction with the highest chance of survival. |
Hitstun Shuffling | If you tap the left stick in a direction right as you're hit with an attack, you can move your body in that direction.
You can use this method to break free of an opponent's combos. |
Perfect Shield | If you stop shielding at the moment your opponent's attack hits your shield, nullifying the attack isn't all that happens.
Your shield won't be depleted at all, and you will be able to immediately counterattack your opponent! |
Shield Shift | Tilt the left stick lightly to adjust the shield while shielding. Use either of the inputs below to keep from triggering a dodge.
This is especially useful when your shield is smaller. |
Shield-Cancel Up Smash | Flick the left stick up and press the attack button while shielding to unleash an up smash instantly.
Shield until you're ready to unleash a sudden attack on your opponent! |
Air Dodge | Press the shield button while airborne to quickly dodge attacks. Tilt the left stick in a certain direction to dodge in that direction.
You can also use this for a little extra boost when returning to the stage! |
Catching Items | Press the attack button right before an item hits you to grab it out of the air. You can pull this off while standing on the ground, or while in the air yourself! |
Footstool Jump | Jump on an opponent's head to use them as a launchpad for another jump!
You can also do this to make an opponent's recovery more difficult. |
Juggling | Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this.
It tends to work the best when your opponent hasn't accumulated much damage. |
Fast Falling | Flick the left stick down while airborne to get back to the ground quickly.
Falling faster might throw off an opponent's timing, but be careful not to self-destruct! |
Dash Grabbing | Perform a grab while running to grab opponents within a wider range.
But if you miss the grab, you'll be left wide open! |
Edge Meteor | If you send an opponent flying into the side of the stage below the edge of Battlefield or Final Destination, they'll be bounced downward!
It's a risky play, but satisfying when you pull it off! |
Stealing the Edge | If you get close enough to grab an edge that an opponent is already hanging from, the opponent will get pushed off.
This leaves them vulnerable to your attacks! |
Repeated Edge-Grabbing | Repeatedly grabbing the edge of the stage without landing can be risky.
Each time you grab an edge without landing, you become more vulnerable, and the length of time you are invincible when climbing up from an edge shortens. If you grab it too many times, you won't be able to grab it at all! |
Value of the Last Hit | Whoever is the last player to hit an opponent will be awarded a point for the KO.
Be the last person to hit someone as they fly off the screen, and you'll get credit for the KO! |
Fighter-specific
Technique | Characters | Description |
---|---|---|
Storing Your Charge | Donkey Kong, Samus... | Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
If you use your shield while charging, you can store the charged attack. Chargeable Special Moves
And more! |
Counters | Marth, Little Mac... | |
Reflecting | Mario, Fox... | |
Absorbing to Heal | Ness, Lucas... | |
Absorbs and Reflect | Mr. Game & Watch | |
Counter and Reflect | Palutena | |
Edge Grappling | Samus, Toon Link... | |
Wall Jumping | Mario, Samus... | |
Multiple Jumps | Kirby, Pit... | |
Special-Move Input | Link, Yoshi... | |
Flip | Mario, Dr. Mario... | |
Kong Karry | Donkey Kong | |
Remote Bomb | Link, Snake | |
Inhale | Kirby | |
Directional Special Moves | Pikachu, Greninja... | |
Recover with PK Thunder | Ness, Lucas | |
Rest | Jigglypuff | |
Rocketbarrel Boost | Diddy Kong | |
Gliding in the Air | Peach, Daisy | |
Pokémon Change | Pokémon Trainer | |
Monado Arts | Shulk | |
Pikmin Information | Olimar | |
Wario Waft | Wario | |
Lloid Rocket | Villager | |
Villager, Isabelle | ||
Balloon Trip | ||
Robo Burner | R.O.B. | |
KO Uppercut | Little Mac | |
The Levin Sword and Tomes | Robin | |
Luma's Attacks | Rosalina & Luma | |
Shooting | Duck Hunt | |
Spin | Sonic | |
Holding Attacks | Ryu, Ken | |
Special Command Input | ||
Attack Canceling | ||
Focus Attack | ||
Limit Break | Cloud | |
Dragon Lunge | Corrin | |
Special Controls | Bayonetta | |
Reload Ink | Inkling | |
Whip Hold | Simon, Richter | |
Belly Power | King K. Rool | |
Blunderbuss | ||
Revenge | Incineroar | |
Alolan Whip | ||
Ptooie | Piranha Plant | |
Long-Stem Strike | ||
Gun / Gun Special | Joker | |
Rebellion Gauge | The Rebellion Gauge will fill quickly if you're hit by an opponent's attack while using the Rebel's Guard down special. The gauge will also fill if Joker or a teammate is hit or KO'd.
When the Rebellion Gauge is full, Joker will summon Arsene, who will power up Joker's attacks and special moves. | |
Special Moves That Change When Charged | Hero | |
Command Selection | ||
Wonderwing | Banjo & Kazooie | |
Breegull Blaster | ||
Differentiating Special Moves and Commands | Terry | |
Attack Canceling | ||
Super Special Move | ||
Dodge Attack | ||
Failnaught | Byleth | |
Sword of the Creator | ||
Aymr |