Template:SSB4 to SSBU changelist: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Zelda - Updated damage values for 7.0.0 Phantom)
No edit summary
Line 2,683: Line 2,683:
*[[Super Jump Punch]]:
*[[Super Jump Punch]]:
**{{buff|Super Jump Punch's clean hit has slightly more knockback scaling (100 → 105).}}
**{{buff|Super Jump Punch's clean hit has slightly more knockback scaling (100 → 105).}}
**{{nerf|The clean hit's hitbox is no longer extended towards Dr. Mario. Thanks to the new [[jostle]] mechanics, it doesn't induce a blindspot despite the reduced range.}}
**{{change|The window to reverse Super Jump Punch is shorter, no longer being reversible during the clean hit. This makes it easier to angle vertically, but harder to recover with when facing away from the stage.}}
**{{change|The window to reverse Super Jump Punch is shorter, no longer being reversible during the clean hit. This makes it easier to angle vertically, but harder to recover with when facing away from the stage.}}
**{{change|The clean hit has a lower hitlag multiplier (1.5× → 1×).}}
**{{change|The clean hit has a lower hitlag multiplier (1.5× → 1×).}}

Revision as of 22:51, February 18, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.