Template:SSB4 to SSBU changelist: Difference between revisions

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(this needed to be updated with patch 7.0.0)
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**{{change|Up smash hits 4 times instead of 7. However, its multi hits deal more damage (1% → 2%), making its total damage output unchanged.}}
**{{change|Up smash hits 4 times instead of 7. However, its multi hits deal more damage (1% → 2%), making its total damage output unchanged.}}
**{{buff|Up smash's initial hit sends at an autolink angle (100° → 368°), allowing it to connect better.}}
**{{buff|Up smash's initial hit sends at an autolink angle (100° → 368°), allowing it to connect better.}}
**{{nerf|Up smash's final hit has less startup lag (frame 35 → 23). However, the move's total duration remains unchanged; coupled with the move's reduced hits, the move has significantly more ending lag overall (34 → 46 frames) and is less effective as an anti-air, hindering its safety at low percentages..}}
**{{nerf|Up smash's final hit has less startup lag (frame 35 → 22). However, the move's total duration remains unchanged; coupled with the move's reduced hits, the move has significantly more ending lag overall (34 → 46 frames) and is less effective as an anti-air, hindering its safety at low percentages..}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash deals more damage (15% → 16%) with no knockback compensation, improving its KO potential.}}
**{{buff|Down smash deals more damage (15% → 16%) with no knockback compensation, improving its KO potential.}}

Revision as of 20:01, February 18, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.