Template:SSB4 to SSBU changelist: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Down Air could always spike grounded opponents.) |
(this needed to be updated with patch 7.0.0) |
||
Line 2,462: | Line 2,462: | ||
*{{change|Lightning Kicks and [[down aerial]] have unique sound effects when used.}} | *{{change|Lightning Kicks and [[down aerial]] have unique sound effects when used.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial is vulnerable to [[SDI]] again (0× → 0.8× (looping hits), 1× (last hit)), and the looping hits no longer use the [[autolink angle]] (366° → 70°/ | **{{nerf|Neutral aerial is vulnerable to [[SDI]] again (0× → 0.8× (looping hits), 1× (last hit)), and the looping hits no longer use the [[autolink angle]] (366° → 70°/132°/230°/152°/210°) nor set knockback (75 set/100 scaling → 50/35/10 base/80/10/10 scaling). This causes it to connect less reliably, despite the looping hits now using [[weight-independent]] knockback and having a lower hitlag multiplier (1× → 0.6×).}} | ||
***{{buff|However, this improves the first hit's combo potential on grounded opponents if used in a [[short hop fast fall]].}} | ***{{buff|However, this improves the first hit's combo potential on grounded opponents if used in a [[short hop fast fall]].}} | ||
**{{buff|The last hit has less base knockback (40 → 35), allowing it to combo for longer, while preserving its edgeguarding potential due to the changes to the Sakurai angle (40° (grounded)/45.2637° (aerial) → 38°).}} | **{{buff|The last hit has less base knockback (40 → 35), allowing it to combo for longer, while preserving its edgeguarding potential due to the changes to the Sakurai angle (40° (grounded)/45.2637° (aerial) → 38°).}} |
Revision as of 19:07, February 18, 2020
This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.