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(Apparently this doesn't always happen, and I have no idea what triggers it. I'd say including all the glitches that currently exist and the ones that have been removed in updates, Ultimate is probably more glitch and unpolished than Brawl...) |
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*While building stages, the game will sometimes prevent the player from extending or moving terrain and hazards in a way which causes no scenarios which would normally be disallowed by the game. The issue can be overcome by moving the terrain to a different position, and then moving or extending it into the desired position. | *While building stages, the game will sometimes prevent the player from extending or moving terrain and hazards in a way which causes no scenarios which would normally be disallowed by the game. The issue can be overcome by moving the terrain to a different position, and then moving or extending it into the desired position. | ||
*All flat surfaces have very small 45˚ slopes at the edges, regardless of what angle the edge is at. | *All flat surfaces have very small 45˚ slopes at the edges, regardless of what angle the edge is at. | ||
*Robin's Tomes and Levin Sword durabilities will not be correctly displayed on the U.I next to the fighter icon while testing custom stages. Instead, the Levin Sword durability will always show as 0 and the Tomes will always appear to have maximum durability, however the durabilities function the same way they do in [[Versus Mode]]. | *Sometimes, Robin's Tomes and Levin Sword durabilities will not be correctly displayed on the U.I next to the fighter icon while testing custom stages. Instead, the Levin Sword durability will always show as 0 and the Tomes will always appear to have maximum durability, however the durabilities function the same way they do in [[Versus Mode]]. | ||
*Mii Fighters cannot be selected while testing stages. | *Mii Fighters cannot be selected while testing stages. | ||