Template:UpdateList (SSBU)/5.0.0: Difference between revisions

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(Hero: Minor changes to grammar improvement.)
Tag: Mobile edit
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*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}}
*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava).}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
|Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}}
|Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}}

Revision as of 11:24, February 17, 2020

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.