Template:UpdateList (SSBU)/5.0.0: Difference between revisions
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RagingFurry (talk | contribs) (Hero: Minor changes to grammar improvement.) Tag: Mobile edit |
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*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}} | *{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}} | ||
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}} | *{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}} | ||
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move | *{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.}} | ||
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}} | *{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}} | ||
**{{bugfix|Fixed an issue that resulted opponents to take damage | **{{bugfix|Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava).}} | ||
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents | **{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}} | ||
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} | **{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} | ||
|Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}} | |Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}} |
Revision as of 11:24, February 17, 2020
- Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.