Template:SSB4 to SSBU changelist: Difference between revisions

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(Added/edited some changes to better reflect the current patch.)
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**{{nerf|However, this reduces its vertical range.}}
**{{nerf|However, this reduces its vertical range.}}
**{{nerf|It has more startup lag (frame 10 → 12).}}
**{{nerf|It has more startup lag (frame 10 → 12).}}
**{{buff|Zelda can act slightly earlier out of forward tilt (FAF 38 → 37). Combined with the increased startup, this decreases its ending lag by three frames and makes it safer on shield.}}
**{{buff|It has a shorter total duration (FAF 38 → 37), effectively reducing the ending lag by 3 frames due to the increased startup.}}
**{{buff|Both the sweetspots and the sourspots deal more damage, especially the former (12%/10% → 15%/11.5%). This improves the sweetspot's KO potential despite the lower knockback as below.}}
**{{buff|It deals more damage (12% → 15% (sweetspot), 10% → 11.5% (sourspot)) with knockback not fully compensated on the sweetspot (50 base/88 scaling → 72/69), increasing its KO potential.}}
**{{nerf|It has more base knockback (50 → 72), but noticeably less knockback scaling (88 → 69 /68), hindering the sourspot's KO potential.}}
**{{nerf|The sourspot has more base knockback (50 → 72), but noticeably less knockback scaling (88 → 68), hindering its KO potential.}}
**{{nerf|The three sourspot hitboxes now take priority over the two sweetspot hitboxes, making them  harder to land.}}
**{{nerf|The three sourspot hitboxes take priority over the two sweetspot hitboxes, making them  harder to land.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has a longer hitbox duration (frames 7-18 → 7-19), allowing it to hit opponents [[Floor recovery|lying down]].}}
**{{buff|Up tilt has a longer hitbox duration (frames 7-18 → 7-19), allowing it to hit opponents [[Floor recovery|lying down]].}}

Revision as of 11:57, February 11, 2020

{{{char}}} did not receive changes in this game.