Wizard's Foot: Difference between revisions
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*In most cases, trying to spike with it in SSBB results in a SD. | *In most cases, trying to spike with it in SSBB results in a SD. | ||
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage. | *If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage. | ||
*a horizontal kick against a wall will launch Ganondorf backwards | |||
In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | ||
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. | In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. |
Revision as of 19:42, December 20, 2008
Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.
- In most cases, trying to spike with it in SSBB results in a SD.
- If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
- a horizontal kick against a wall will launch Ganondorf backwards
In SSBM, using it in the air will allow Ganondorf to use his second jump again. In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
Gallery
Wizard's Foot in Melee