Triple jump: Difference between revisions

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(→‎Secondary triple jumps: Added extra triple jumps, Smash 64 only ones, defined brawl and melee only ones as they were side b based, added Link/Y/TLink bomb recoveries, got rid of useles tripl jmps)
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Here are the Secondary Triple Jumps:
Here are the Secondary Triple Jumps:


*[[Captain Falcon]]: [[Raptor Boost]]*
*[[Captain Falcon]]: [[Raptor Boost]]* , [[Falcon Punch]] (Smash 64 only)
*[[Diddy Kong]]: [[Monkey Flip]]
*[[Diddy Kong]]: [[Monkey Flip]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Falco]]: [[Falco Phantasm]]*
*[[Falco]]: [[Falco Phantasm]]* (SSBM/SSBB only)
*[[Fox]]: [[Fox Illusion]]*
*[[Fox]]: [[Fox Illusion]]* (SSBM/SSBB only)
*[[Ganondorf]]: [[Gerudo Dragon]]* or [[Flame Choke]]*
*[[Ganondorf]]: [[Gerudo Dragon]]* or [[Flame Choke]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ike]]: [[Quick Draw]]*
*[[Ike]]: [[Quick Draw]]* (causes helpless state if it hits into an opponent off-stage)
*[[Jigglypuff]]: [[Rollout]]* (only puts helpless in SSBM) and [[Pound]]
*[[Jigglypuff]]: [[Rollout]]* (only puts helpless in SSBM) and [[Pound]]
*[[Luigi]]: [[Green Missile]] and [[Luigi Cyclone]]
*[[Luigi]]: [[Green Missile]] (Only SSBB/SSBM) and [[Luigi Cyclone]] (easiest to do in brawl, highest distance in smash 64, needs to be charged on the ground in melee and has second highest distance)
*[[Mario]]: [[Cape]] and [[Mario Tornado]] (''64/Melee'' only, but slightly slows descent in ''Brawl'' provided it isn't [[fast-fall]]ed)
*[[Mario]]: [[Cape]] and [[Mario Tornado]] (''64/Melee'' only, but slightly slows descent in ''Brawl'' provided it isn't [[fast-fall]]ed)
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Peach]]: [[Toad]] and [[Peach Bomber]]
*[[Peach]]: [[Toad]] and [[Peach Bomber]]
*[[Pichu]]: [[Skull Bash]]
*[[Pichu]]: [[Skull Bash]]
*[[Pikachu]]: [[Skull Bash]] and [[Thunder]]:
*[[Pikachu]]: [[Skull Bash]] (Melee and brawl only)
*[[Samus]]: [[Bomb]] and [[Missile]]
*[[Samus]]: [[Bomb]] (All 3 games, easiest to do in melee, cannot bomb jump in smash 64) and Reverse fired [[Charge Shot]] (Smash 64 only, melee and brawl charge shots do not send Samus a notable extra distance in brawl or melee)
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wolf]]: [[Wolf Flash]]*
*[[Wolf]]: [[Wolf Flash]]*
*[[Yoshi]]: [[Egg Roll]]* (SSBM only)
*[[Yoshi]]: [[Egg Roll]]* (SSBB only)
*[[Zelda]]: [[Din's Fire]]*
*[[Zelda]]: [[Din's Fire]]* (SSBB only)
*[[Zero Suit Samus]]: [[Flip Jump]]
*[[Zero Suit Samus]]: [[Flip Jump]]
 
*[[Link]]: [[Bomb]] (easiest to do in melee, almost impossible in smash 64 without perfect DI, called bomb jumping by either holding the bomb and letting it blow up allowing you to recover again or throwing the bomb up and up b'ing into it)
*[[Toon Link]]: See Link
*[[Young Link]]: See Link
<nowiki>
<nowiki>
*</nowiki>Puts the user into a [[Helpless|Helpless State]]
*</nowiki>Puts the user into a [[Helpless|Helpless State]]
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 11:54, April 4, 2010

Merge.png It has been suggested that this article or section be merged with Recovery. (Discuss)

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps:

*Puts the user into a Helpless State