Template:UpdateList (SSBU)/7.0.0: Difference between revisions

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**{{buff|Samus's head and right arm are briefly invincible after activating and deactivating shield.}}
**{{buff|Samus's head and right arm are briefly invincible after activating and deactivating shield.}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
*{{buff|Up smash's final hit has more knockback scaling (150 → 162).}}
*{{buff|Down smash deals more knockback (scaling: 58 → 70 (hit 1)/68 (hit 2)).}}
*{{buff|Down smash has more knockback scaling (58 → 70 (hit 1), 58 → 68 (hit 2)).}}
*{{buff|Grab aerial deals more damage (1.5% (hit 1)/3% (hit 2) → 2.5%/4%) and the second hit has a longer hitbox duration (frame 16-17 → 16-19).}}
*{{buff|Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)) and the second hit has a longer hitbox duration (frames 16-17 → 16-19).}}
*{{buff|Up throw deals more knockback (scaling: 72 → 80).}}
*{{buff|Up throw has more knockback scaling (72 → 80).}}
|Dark Samus=*{{buff|Overall shield size has been increased.}}
|Dark Samus=*{{buff|Overall shield size has been increased.}}
**{{buff|Dark Samus's head and right arm are briefly invincible after activating and deactivating shield.}}
**{{buff|Dark Samus's head and right arm are briefly invincible after activating and deactivating shield.}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
*{{buff|Up smash's final hit deals more knockback (scaling: 150 → 162).}}
*{{buff|Up smash's final hit has more knockback scaling (150 → 162).}}
*{{buff|Down smash deals more knockback (scaling: 58 → 70 (hit 1)/68 (hit 2)).}}
*{{buff|Down smash has more knockback scaling (58 → 70 (hit 1), 58 → 68 (hit 2)).}}
*{{buff|Grab aerial deals more damage (1.5% (hit 1)/3% (hit 2) → 2.5%/4%) and the second hit has a longer hitbox duration (frame 16-17 → 16-19).}}
*{{buff|Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)) and the second hit has a longer hitbox duration (frames 16-17 → 16-19).}}
*{{buff|Up throw deals more knockback (scaling: 72 → 80).}}
*{{buff|Up throw has more knockback scaling (72 → 80).}}
|Kirby=*{{buff|Overall shield size has been increased.}}
|Kirby=*{{buff|Overall shield size has been increased.}}
|Pikachu=*{{buff|Overall shield size has been increased.}}
|Pikachu=*{{buff|Overall shield size has been increased.}}
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|Falco=*{{buff|Overall shield size has been increased.}}
|Falco=*{{buff|Overall shield size has been increased.}}
|Young Link=*{{buff|Overall shield size has been increased.}}
|Young Link=*{{buff|Overall shield size has been increased.}}
*{{buff|Neutral attack 1 has less startup (5 frames 3 frames).}}
*{{buff|Neutral attack 1 has less startup lag (frame 6 4).}}
*{{buff|Up smash deals more knockback (scaling: 100 → 108), improving its KO potential.}}
*{{buff|Up smash has more knockback scaling (100 → 108), improving its KO potential.}}
*{{buff|Up aerial deals more knockback (scaling: 77 → 82), slightly improving its KO potential.}}
*{{buff|Up aerial has more knockback scaling (77 → 82), slightly improving its KO potential.}}
*{{buff|Forward throw deals more knockback (45 (base)/165 (scaling) → 48/184), noticeably improving its KO potential to the point where it can KO at realistic percents.}}
*{{buff|Forward throw deals more knockback (45 base/165 scaling → 48/184), being able to KO at realistic percents.}}
*{{buff|Grab aerial has less startup (10 frames 8 frames).}}
*{{buff|Grab aerial has less startup lag (frame 11 9).}}
*{{buff|Grab aerial launches at a higher angle (38˚ → 60˚), and has a +4 frame hitstun modifier. Combined, these changes grant landing grab aerial combo potential.}}
*{{buff|Grab aerial launches at a higher angle (38˚ → 60˚) and deals more hitstun (0 → +4), giving it combo potential.}}
|Ganondorf=*{{buff|Overall shield size has been increased.}}
|Ganondorf=*{{buff|Overall shield size has been increased.}}
|Mewtwo=*{{buff|Overall shield size has been increased.}}
|Mewtwo=*{{buff|Overall shield size has been increased.}}
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|Lucario=*{{buff|Overall shield size has been increased.}}
|Lucario=*{{buff|Overall shield size has been increased.}}
|Toon Link=*{{buff|Dash attack has less ending lag.}}
|Toon Link=*{{buff|Dash attack has less ending lag.}}
*{{buff|Down smash deals more knockback.}}
*{{buff|Down smash has more knockback scaling (83 → 90 (hit 1), 79 → 85 (hit 2)).}}
*{{buff|Back aerial has less startup (frame 7 → 6).}}
*{{buff|Back aerial has less startup lag (frame 7 → 6).}}
*{{buff|Down aerial deals more damage and knockback.}}
*{{buff|Down aerial's late hit deals more damage (12% → 14%) with knockback scaling not fully compensated (100 → 98).}}
*{{buff|Aerial Hookshoot has a slightly longer hitbox duration.}}
*{{buff|Grab aerial has a longer hitbox duration.}}
|Wolf=*{{buff|Overall shield size has been increased.}}
|Wolf=*{{buff|Overall shield size has been increased.}}
|Villager=*{{buff|Overall shield size has been increased.}}
|Villager=*{{buff|Overall shield size has been increased.}}

Revision as of 17:14, January 30, 2020

There were no universal changes this update.