Teleport (SSB): Difference between revisions

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Reverted edits by 98.238.30.125 (talk) to last version by 190.172.227.112.
m (Reverted edits by 98.238.30.125 (talk) to last version by 190.172.227.112.)
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The teleport is performed by first starting the normal dash (as opposed to the [[initial dash]]), smashing the control stick in the opposite direction, and jumping three frames afterwards. The jump can be canceled by an [[Up B]], [[Up smash]], or [[Down B]] (Fox and Samus only).
The teleport is performed by first starting the normal dash (as opposed to the [[initial dash]]), smashing the control stick in the opposite direction, and jumping three frames afterwards. The jump can be canceled by an [[Up B]], [[Up smash]], or [[Down B]] (Fox and Samus only).
====Methods====
====Methods====
There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit [[C]]. The second method is to dash, and then make a downward 270 degree circle with the analog stick. It is considered easier to follow up the teleport with a [[short hop]]ped [[Aerial attack|aerial]] using the first method and easier to follow up with a [[jump cancel]]ed attack using the second.bhzfjndshjvljghvaifjfaiksjfjshlijsflihsd;ifjh;sdfhasiufsdiuhfisau
There are two common methods of performing the teleport. The first method is to dash, smash the control stick back, and then hit [[C]]. The second method is to dash, and then make a downward 270 degree circle with the analog stick. It is considered easier to follow up the teleport with a [[short hop]]ped [[Aerial attack|aerial]] using the first method and easier to follow up with a [[jump cancel]]ed attack using the second.


==Strategies==
==Strategies==
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