List of spirits (Mega Man series): Difference between revisions
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
| | |•The giant metal R.O.B. could reference Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule | ||
|- | |- | ||
|875 | |875 |
Revision as of 15:38, January 24, 2020
The following is the list of the Spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Stats | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | ⬡⬡⬡ | Power: 4,011—10,029 1,484—3,711 2,527—6,318 |
No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any core | ||
866 | Bass | ★★★ | ⬡⬡⬡ | Power: 2,544—7,652 1,374—4,132 1,170—3,520 |
No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | ⬡ | Power: 1,768—7,097 807—3,241 893—3,583 |
Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | ⬡⬡⬡ | Power: 2,683—8,071 1,073—3,228 1,610—4,843 |
No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | ⬡ | Power: 1,256—6,282 302—1,510 906—4,531 |
Jump ↓ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | ⬡⬡ | Power: 1,716—6,885 1,081—4,338 635—2,547 |
No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | ⬡ | Power: 1,741—7,006 975—3,923 766—3,083 |
No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | ⬡⬡ | Power: 1,885—7,589 1,013—4,076 733—2,951 |
Water Weakness | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | ⬡⬡ | Power: 1,749—7,001 916—3,666 734—2,939 |
Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | ⬡ | Power: 3,794—11,429 1,229—3,704 2,284—6,879 |
Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | ⬡⬡ | Power: 1,700—6,824 595—2,388 1,105—4,436 |
No Effect | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | ⬡⬡ | Power: 1,816—7,315 786—3,165 961—3,869 |
Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | ⬡ | Power: 1,104—5,521 635—3,175 469—2,346 |
No Effect | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | ⬡⬡ | Power: 1,552—6,229 590—2,367 962—3,862 |
No Effect | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | ⬡ | Power: 1,008—5,044 549—2,749 459—2,295 |
No Effect | Mega Man 5 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | ⬡⬡ | Power: 989—4,949 485—2,425 504—2,524 |
No Effect | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | ⬡ | Power: 1,001—5,009 606—3,031 395—1,978 |
No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | ⬡ | Power: 2,858—8,575 1,486—4,459 1,372—4,116 |
Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | ⬡ | Power: 3,418—8,548 1,567—3,918 1,282—3,206 |
Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | ⬡⬡ | Power: 1,781—7,149 1,051—4,218 730—2,931 |
Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | ⬡⬡ | Power: 4,810—12,026 2,447—6,118 1,736—4,340 |
Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | ⬡⬡⬡ | Power: 2,949—8,869 1,961—5,898 988—2,971 |
No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | ⬡⬡⬡ | Power: 2,665—8,015 1,399—4,208 1,266—3,807 |
No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | ⬡⬡⬡ | Power: 1,656—6,626 704—2,816 952—3,810 |
No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | ⬡⬡⬡ | Power: 4,015—10,039 2,128—5,321 1,887—4,718 |
No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | ⬡⬡ | Power: 2,945—8,860 1,299—3,907 1,379—4,148 |
Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | ⬡⬡⬡ | Power: 1,350—5,404 749—2,999 601—2,405 |
Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | ⬡⬡⬡ | Power: 3,079—9,239 1,554—4,663 1,351—4,053 |
Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | ⬡⬡ | Power: 3,224—9,697 1,773—5,334 1,158—3,482 |
Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | ⬡⬡⬡ | Power: 845—4,229 549—2,749 296—1,480 |
Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | ⬡⬡⬡ | Power: 1,720—6,958 910—3,680 744—3,011 |
Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | ⬢⬢ | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | ⬢⬢ | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | ⬢ | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any core | |
870 | Beat | ★★ | ⬢ | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | ⬢⬢ | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | ⬢⬢ | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | ⬢ | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | ⬢ | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | ⬢⬢ | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | ⬢ | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | ⬢ | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | ⬢⬢ | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | ⬢ | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | ⬢⬢ | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | ⬢⬢ | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | ⬢ | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | ⬢ | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | ⬢⬢ | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | ⬢ | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | ⬢⬢ | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | ⬢ | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | ⬢ | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | ⬢ | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | ⬢ | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) | Gravity Man Stage |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
866 | Bass | •Mega Man •Metal Duck Hunt |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) | •Duck Hunt references Treble, Bass's canine partner. | ||
867 | Dr. Light | •Dr. Mario •Mega Man |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | •Dr. Mario avoiding conflict references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm. | ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle •The enemy heals over time |
Mega Man Retro Medley | •Although Roll has not been shown to have regenerative capabilities, she appears in Dr. Light's lab in games such as Mega Man 9, where she can craft healing items for Mega Man such as Energy Tanks. •The stage choice is a reference to Roll's role as a housekeeping robot in the series. | ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | •The enemies favoring grab and throws represent the Beat Call feature from Mega Man 7 onward, which allows Beat to carry Mega Man out of pits and through the air if he falls into one. | ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | •The Super Scope is similar to the bazooka Auto wields in the flying sections of Mega Man 8. | ||
872 | Duo | •Captain Falcon (x2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) | •The presence of two Captain Falcons is a pun on Duo's name, as well as a reference to his evil counterpart in Mega Man 8. •Captain Falcon favoring his neutral special (Falcon Punch) represents one of Duo's main attacks: an energy-infused punch with his large left hand. | ||
873 | Dr. Wily | •Dr. Mario •Metal Mega Man (×8) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | •The eight Mega Men reference the rematches against the eight Robot Masters near the end of most Mega Man games, which often lead to the battle against Dr. Wily after they are all defeated. | ||
874 | Wily Capsule | •Metal R.O.B. | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | •The giant metal R.O.B. could reference Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule | ||
875 | Mettaur | •Pac-Man | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage | •Pac-Man shielding often represents the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. Pac-Man avoiding jumps is also similar to how most Mettaur variations cannot jump. •Wrecking Crew resembles Guts Man's stage, which is where Mettaurs are first seen in the original Mega Man. | ||
876 | Cut Man | •Young Link (x2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage | •Young Link favoring his side special (Boomerang) represents Cut Man's weapon, Rolling Cutter, which has similar properties. | ||
877 | Guts Man | •Giant Mega Man | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage | •Mega Man favors his grabs and throws, which are based on Guts Man's ability, Super Arm. •The earthquakes represent Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
878 | Ice Man | •Ice Climbers | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch |
Ice Man Stage | •Ice Man's battle room in Mega Man features a frozen floor. | ||
879 | Bomb Man | •Young Link (×2) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage | •Young Link favoring his down special (Bomb) represents Bomb Man's weapon, Hyper Bomb. | ||
880 | Fire Man | •Mega Man | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | •Mega Man's down smash is not based on Fire Man's weapon, but that of a similar Robot Master from Mega Man 6, Flame Man. | ||
881 | Elec Man | •Pikachu | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage | |||
883 | Metal Man | •Mega Man (×3) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage | •Mega Man favors his neutral special, Metal Blade, which is the weapon he obtains from Metal Man. | ||
884 | Air Man | •Mega Man | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | •The heavy wind and Gust Bellows represent Air Man's version of Air Shooter, which pushes Mega Man back as the tornados fly away from him. •Skyworld as the stage selection references Air Man's stage from Mega Man 2, which is also a sky-based stage featuring clouds as platforms. | ||
885 | Quick Man | •Mega Man | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | •The Boomerang item represents Quick Man's weapon, Quick Boomerang. | ||
886 | Crash Man | •Mega Man (×3) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | •Mega Man favors his side special, Crash Bomber, which is the weapon he obtains from Crash Man. | ||
887 | Flash Man | •Mega Man | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed Stamina battle •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage | •The Timer references Flash Man's weapon, Time Stopper. | ||
888 | Wood Man | •Mega Man (×2) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | •Mega Man shielding often represents how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
889 | Hard Man | •Mega Man (×3) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage | •Mega Man favors his down aerial, Hard Knuckle, which is the weapon he obtains from Hard Man. •The earthquakes reference Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. •The stage selection references the mining tunnels from Hard Man's stage in Mega Man 3. | ||
890 | Top Man | •Mega Man Team (×4) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | •Mega Man favors his dash attack, Top Spin, which is the weapon he obtains from Top Man. •The stage selection references Top Man's stage from Mega Man 3, which has a emphasis on plants and leaves. | ||
891 | Snake Man | •Snake (×2) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage | •Snake being the opponent is a pun on Snake Man's name. •The Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | ||
892 | Spark Man | •Mega Man Team (×4) | 4,400 | Midgar | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage | •Mega Man favors his up smash, Spark Shock, which is the weapon he obtains from Spark Man. | ||
893 | Shadow Man | •Greninja (×3) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | •Greninja favoring its neutral special (Water Shuriken) represents Shadow Man's weapon, Shadow Blade. •The stage is a reference to the lava located in Shadow Man's stage from Mega Man 3. | ||
895 | Dive Man | •Mega Man (×2) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley | •The Steel Diver represents Dive Man's weapon, Dive Missile. | ||
896 | Skull Man | •Reflect Samus | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | •The enemy reflecting projectiles reference Skull Man's weapon, Skull Barrier, which negates enemy projectiles, and appeared as a custom move for Mega Man in Super Smash Bros. 4 with the ability to reflect projectiles. | ||
897 | Gravity Man | •Dark Samus | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage | •The stage and hazards revolve around gravity alterations, representing the prominent gravity gimmicks in Gravity Man's stage. | ||
898 | Napalm Man | •Snake (x3) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | •Snake favoring his neutral special (Hand Grenade) represents Napalm Man's weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
899 | Dark Man 4 | •Mega Man •Samus (×3) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage | •The extra shield durability references Dark Man 4's electromagnetic barrier (also used by Dark Man 2), which orbits around him and blocks enemy shots. •The three Samuses represent the three other Dark Men. | ||
900 | Knight Man | •Metal Simon | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | •Simon favoring smash attacks references Knight Man's weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer. •The stage selection references the boss room for Knight Man from Mega Man 6, featuring similar banners. | ||
901 | Wind Man | •Mega Man | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage | •The heavy wind represents Wind Man's vacuum attack, as well as the various wind hazards seen in his stage. | ||
902 | Slash Man | •Mega Man (x3) | 2,100 | Garden of Hope (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) | •The floor being sticky represent Slash Man's battle, where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it. •Mega Man favors his back aerial, Slash Claw, which is the weapon he obtains from Slash Man. •The stage selection references the appearance of Slash Man's stage from Mega Man 7, Jurassic Jungle. | ||
903 | Sword Man | •Mega Man (×2) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | •Mega Man favors his forward aerial, Flame Sword, which is the weapon he obtains from Sword Man. | ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash In The Dark (Dr. Wily Stage 1) | •The Black Hole references Galaxy Man's weapon, Black Hole Bomb. •Lylat Cruise represents the space aesthetic of Galaxy Man's stage, as well as the spaceship themed enemies fought in it, including Galaxy Man himself. | ||
905 | X | •Mega Man | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | •The super armor references X's armor upgrades throughout the Mega Man X series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games. •New Donk City Hall resembles Central Highway, the opening stage in the original Mega Man X. | ||
907 | Zero (Zero Buster) | •Mega Man | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | •The increased energy attacks references the power of Zero's arm cannon, the Zero Buster, in the first few Mega Man X games. In those games, Zero's arm cannon is much stronger than X's. | ||
909 | Axl | •Mega Man (×2) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | •The Ray Gun is similar to Axl's default handgun weapon, and also represents the various rapid fire weapons he can use in Mega Man X8. •Midgar resembles the various dystopian cities from the Mega Man X series, in particular the first stage of Axl's first game, Mega Man X7. | ||
910 | Sigma | •Ganondorf | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | •The increased power of melee weapons represents the various weapons Sigma uses throughout the Mega Man X series, such as a lightsaber in the original game, and a scythe in Mega Man X4. | ||
911 | MegaMan Volnutt | •Mega Man (×4) | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle •Your jumping power decreases |
Light Plane (Remix) | •The time limit references the timed trials in the Mega Man Legends series. •The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins. •The decreased jumping may be a reference to the Legends games' shift in genre from platforming to 3D action-adventure, and the lack of emphasis on jumping that came with it. •The explosive items may be a reference to a mission from Mega Man Legends that involved diffusing bombs. | ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) | •Diddy Kong references Data, a supporting character in the Mega Man Legends series that is often seen alongside Roll Caskett. •The Hocotate Bomb references the ending of Mega Man Legends 2, where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him. •The stage choice references Roll's role as a mechanic and airship pilot in the Legends games, piloting the Flutter and other vehicles. | ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. (×2) |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) | •Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the Mega Man Legends series, such as the Gustaff. •The two tiny R.O.B. represent Servbots, Tron Bonne's robotic servants. | ||
914 | MegaMan.EXE | •Mega Man (×3) | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star | |||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) | |||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star | |||
918 | Mega Man Zero | •Zero Suit Samus | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) | •The Beam Sword represents Zero's Z-Saber. •Mega Man Zero uses Zero Suit Samus as a puppet fighter due to their similar blonde ponytails. | ||
919 | Model X | •Mega Man Team (×4) () | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage | •The four differently colored Mega Men represent several Biometals that can be used by Vent and Aile in Mega Man ZX, these being Model X, F, H, and ZX in order. •The Mega Men favoring smash attacks represent the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire. |
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- Discounting custom moves in SSB4, Flame Man is the only Robot Master whose weapon is used by Mega Man in Super Smash Bros., but does not appear as a spirit.
- Knight Man and Wind Man are the only Mega Man series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
- Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |