Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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Serpent King (talk | contribs) m (Protected "Template:UpdateList (SSBU)/4.0.0": Per consensus ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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|Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | |Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | ||
|Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | |Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
|Link=*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | |Link=*{{buff|Link can now [[shield SDI]] if a projectile hits his Deku Shield.}} | ||
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | |||
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} | *{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} | ||
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}} | *{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}} | ||
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|Zelda=*{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}} | |Zelda=*{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}} | ||
|Ganondorf=*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}} | |Ganondorf=*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}} | ||
|Young Link=*{{buff|Young Link can now [[shield SDI]] if a projectile hits his Deku Shield.}} | |||
|Mewtwo=*{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}} | |Mewtwo=*{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}} | ||
*{{buff|Up smash's last hit has more knockback scaling (107 → 111).}} | *{{buff|Up smash's last hit has more knockback scaling (107 → 111).}} | ||
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*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}} | *{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}} | ||
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}} | |R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}} | ||
|Toon Link=*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | |Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his Deku Shield.}} | ||
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | |||
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}} | |Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}} | ||
|Rosalina & Luma=*{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}} | |Rosalina & Luma=*{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}} | ||
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*{{buff|Makarakarn's vertical searchbox has been raised to 0.25u}} | *{{buff|Makarakarn's vertical searchbox has been raised to 0.25u}} | ||
*{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}} | *{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}} | ||
|Universal= | |Universal=*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | ||
*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | |||
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | *{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | ||
*{{bugfix|The [[Z-axis glitch]] has been fixed.}} | *{{bugfix|The [[Z-axis glitch]] has been fixed.}} |
Revision as of 16:46, January 4, 2020
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.