Training Mode: Difference between revisions

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[[File:TrainingSSBU.jpg|thumb|250px|Training Mode in ''[[Super Smash Bros. Ultimate]]'']]
[[File:TrainingSSBU.jpg|thumb|250px|Training Mode in ''[[Super Smash Bros. Ultimate]]'']]
{{cquote|''Select a stage and a fighter and get some practice in! Study moves and become the best!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
{{cquote|''Select a stage and a fighter and get some practice in! Study moves and become the best!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
'''Training Mode''' ({{ja|トレーニング|Torēningu}}, ''Training''), or simply '''Training''' in ''[[Super Smash Bros. Brawl|Brawl]]'', is a mode available in all games of the ''Super Smash Bros.'' series where the player can manipulate overall gameplay of a match and experiment with the [[CPU]] without the restrictions of standard [[Versus Mode]]. The mode's features, behaviors, and properties vary throughout the series.
'''Training Mode''' ({{ja|トレーニング|Torēningu}}, ''Training''), or simply '''Training''' in ''[[Super Smash Bros. Brawl|Brawl]]'' onwards, is a mode available in all games of the ''Super Smash Bros.'' series where the player can manipulate overall gameplay of a match and experiment with the [[CPU]] without the restrictions of standard [[Versus Mode]]. The mode's features, behaviors, and properties vary throughout the series.


==Overview==
==Overview==
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*In ''Ultimate'', if the training mode menu is opened on the first frame of the training session beginning, the combo counter and game speed indicator will remain permanently transparent for the remainder of the session, even if the counter is closed and re-opened.
*In ''Ultimate'', if the training mode menu is opened on the first frame of the training session beginning, the combo counter and game speed indicator will remain permanently transparent for the remainder of the session, even if the counter is closed and re-opened.
*In ''Smash 4'', if a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu.
*In ''Smash 4'', if a character in Training Mode has All-Round Trade-Off [[Equipment]] they will start with 0% damage (with the damage meter even doing the "damaged" animation) instead of 60%. This can be fixed by pushing ''Reset'' in the training menu.
*In ''Super Smash Bros for Nintendo 3DS,'' when playing as King Dedede on [[Dream Land]], sometimes another King Dedede will appear in the background of the stage, when it is normally not supposed to happen in regular gameplay.
*In ''Super Smash Bros. for Nintendo 3DS'', when playing as {{SSB4|King Dedede}} on [[Dream Land (SSB)|Dream Land]], sometimes another King Dedede will appear in the background of the stage, when it is normally not supposed to happen in regular gameplay.
*If [[Palkia]] is summoned in Training Mode in {{for3ds}}, the "Info" displaying the damage, total damage, and combo numbers will be present while the stage is being flipped, meaning that, rather than hiding the information, the game simply moves it off-screen.
*If [[Palkia]] is summoned in Training Mode in {{for3ds}}, the "Info" displaying the damage, total damage, and combo numbers will be present while the stage is being flipped, meaning that, rather than hiding the information, the game simply moves it off-screen.
**As such, the numbers are upside down if the stage is flipped.
**As such, the numbers are upside down if the stage is flipped.
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