Super Smash Bros. Melee

Classic Mode (SSBM): Difference between revisions

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|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}
|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}


oh 병!신!좇!까!뒤!졌!냐!씨!발! shit bull shit!!
===Stage 2===
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit.
{|
|{{Melee1PCPUData
|opponent=Ally
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
|E-lvl=7|E-off=0.80x|E-def=1.00x
|N-lvl=6|N-off=0.80x|N-def=1.15x
|H-lvl=4|H-off=0.80x|H-def=1.30x
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
 
|{{Melee1PCPUData
|opponent=Foe 1
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Foe 2
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|N-lvl=4|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|}
 
===Stage 3===
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten [[target]]s in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.
 
===Stage 4===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Foe
|VE-lvl=2|VE-off=0.75x|VE-def=1.40x
|E-lvl=5|E-off=0.90x|E-def=1.10x
|N-lvl=8|N-off=1.00x|N-def=1.00x
|H-lvl=9|H-off=1.15x|H-def=0.85x
|VH-lvl=9|VH-off=1.34x|VH-def=0.70x}}
 
===Stage 5===
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.
{|
|{{Melee1PCPUData
|opponent=Ally 1
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Ally 2
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Giant Foe
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|E-lvl=3|E-off=0.80x|E-def=2.40x
|N-lvl=5|N-off=0.90x|N-def=1.80x
|H-lvl=7|H-off=1.00x|H-def=1.40x
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|}
 
===Stage 6===
The second bonus stage is [[Snag the Trophies]], where players are tasked with preventing three trophies from falling off the stage. The player is awarded any trophy they rescue, and getting all three yields an end-of-game bonus. The stage ends in failure if none of the trophies are saved, if players fall of the stage, or if the two minute time limit expires.
 
===Stage 7===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Foe
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|N-lvl=5|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
<!--When Normal was tested, is was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...-->
 
===Stage 8===
This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Foes
|VE-lvl=1|VE-off=0.60x|VE-def=4.00x
|E-lvl=3|E-off=0.70x|E-def=2.60x
|N-lvl=4|N-off=0.80x|N-def=2.00x
|H-lvl=5|H-off=0.90x|H-def=1.55x
|VH-lvl=7|VH-off=1.10x|VH-def=1.20x}}
 
===Stage 9===
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, prevents them from gaining either.
 
===Stage 10===
This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Metal Foe
|VE-lvl=1|VE-off=0.80x|VE-def=1.80x
|E-lvl=3|E-off=0.90x|E-def=1.30x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|H-lvl=8|H-off=1.10x|H-def=0.85x
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less" [[List of bonuses|bonus]].
 
===Stage 11===
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}.
{|
|{{Melee1PCPUData
|opponent={{SSBM|Master Hand}}
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
|E-lvl=6|E-off=0.75x|E-def=&mdash;
|N-lvl=7|N-off=1.00x|N-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
 
|{{Melee1PCPUData
|opponent={{SSBM|Crazy Hand}}
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|E-lvl=&mdash;|E-off=&mdash;|E-def=&mdash;
|N-lvl=7|N-off=1.00x|N-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|}
 
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.
 
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
{| class="wikitable"
| '''Difficulty level''' || '''Master Hand's HP'''
|-
| Very Easy || 150 HP
|-
| Easy || 250 HP
|-
| Normal || 300 HP
|-
| Hard || 330 HP
|-
| Very Hard || 360 HP
|-
|}
 
If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.
 
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.


==Types of battles==
==Types of battles==

Revision as of 23:28, November 29, 2019

The classic mode seen in Super Smash Bros. Melee.
Before a battle, these portraits are used for the character that the player is playing as...
...and the opponent that the player must defeat to advance forward.

Classic Mode is a 1-player mode in Super Smash Bros. Melee. Following a structure similar to that of the 1P Game mode from the original game, the player chooses a single character, stock, and difficulty level, then battles through 11 different stages, culminating in a final battle with Master Hand. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially continue, assuming their supply of gold allows for it.

While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making mirror matches impossible.

Completing Classic Mode can yield a variety of rewards for the player, alongside all gold awarded for completing the various stages. The player's score is also recorded, assuming it has surpassed the previous high score for the character.

Classic Mode Stages

Stage 1

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 0 0.60x 1.75x
Easy 2 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 7 1.00x 1.00x
Very Hard 9 1.20x 0.90x

Stage 2

This stage is a 2 vs. 2 team battle. There is a 5 minute time limit.

Ally Level Knockback given Knockback taken
Very Easy 8 0.80x 0.90x
Easy 7 0.80x 1.00x
Normal 6 0.80x 1.15x
Hard 4 0.80x 1.30x
Very Hard 3 0.80x 1.50x
Foe 1 Level Knockback given Knockback taken
Very Easy 1 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 5 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x
Foe 2 Level Knockback given Knockback taken
Very Easy 2 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x

Stage 3

The first bonus stage is Target Test, where the player is tasked with breaking all ten targets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.

Stage 4

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 2 0.75x 1.40x
Easy 5 0.90x 1.10x
Normal 8 1.00x 1.00x
Hard 9 1.15x 0.85x
Very Hard 9 1.34x 0.70x

Stage 5

This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.

Ally 1 Level Knockback given Knockback taken
Very Easy 6 1.00x 1.00x
Easy 5 1.00x 0.90x
Normal 2 1.00x 0.80x
Hard 1 1.00x 0.80x
Very Hard 0 1.00x 0.80x
Ally 2 Level Knockback given Knockback taken
Very Easy 6 1.00x 1.00x
Easy 5 1.00x 0.90x
Normal 2 1.00x 0.80x
Hard 1 1.00x 0.80x
Very Hard 0 1.00x 0.80x
Giant Foe Level Knockback given Knockback taken
Very Easy 2 0.70x 3.60x
Easy 3 0.80x 2.40x
Normal 5 0.90x 1.80x
Hard 7 1.00x 1.40x
Very Hard 8 1.20x 1.00x

Stage 6

The second bonus stage is Snag the Trophies, where players are tasked with preventing three trophies from falling off the stage. The player is awarded any trophy they rescue, and getting all three yields an end-of-game bonus. The stage ends in failure if none of the trophies are saved, if players fall of the stage, or if the two minute time limit expires.

Stage 7

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 3 0.85x 1.30x
Easy 6 1.00x 1.10x
Normal 5 0.90x 1.30x
Hard 6 1.00x 1.10x
Very Hard 8 1.10x 0.90x

Stage 8

This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.

Foes Level Knockback given Knockback taken
Very Easy 1 0.60x 4.00x
Easy 3 0.70x 2.60x
Normal 4 0.80x 2.00x
Hard 5 0.90x 1.55x
Very Hard 7 1.10x 1.20x

Stage 9

The final bonus stage is Race to the Finish, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, prevents them from gaining either.

Stage 10

This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.

Metal Foe Level Knockback given Knockback taken
Very Easy 1 0.80x 1.80x
Easy 3 0.90x 1.30x
Normal 5 1.00x 1.00x
Hard 8 1.10x 0.85x
Very Hard 9 1.25x 0.68x

The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less" bonus.

Stage 11

Classic Mode's final battle takes place on Final Destination, against Master Hand.

Master Hand Level Knockback given Knockback taken
Very Easy 5 0.50x
Easy 6 0.75x
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x
Crazy Hand Level Knockback given Knockback taken
Very Easy
Easy
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x

Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his HP to 0, instead of knocking him off the ledge of the stage.

Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.

Difficulty level Master Hand's HP
Very Easy 150 HP
Easy 250 HP
Normal 300 HP
Hard 330 HP
Very Hard 360 HP

If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then Crazy Hand will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.

Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final results screen is shown to the player, a small cinematic plays, showing their selected character dropping into the Collection room turning into a trophy and displaying all other character trophies they have attained in the mode. The credits then play, followed by a small cinematic and Congratulations image for the player's selected character.

Types of battles

Regular battle

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.

Some fights have unique music: Mewtwo's battle will play Poké Floats, Marth's battle will play Fire Emblem, Dr. Mario's battle will play Dr. Mario, and Young Link's battle will play Saria's Theme. The fight with Yoshi has a chance of playing Yoshi's Island N64 as its alternate music.

좇!까!씨!발!shit!병!신!좇!까!뒤!져


! Giant Character ! Stage |- | Donkey Kong | Kongo Jungle |- | Mario | Princess Peach's Castle |- | Dr. Mario | Mushroom Kingdom |- | Luigi | Mushroom Kingdom II |- | Bowser | Fountain of Dreams |- | Captain Falcon | Mute City |- | Jigglypuff | Pokémon Stadium |- | Link | Great Bay |- | Yoshi | Yoshi's Story |- | Young Link | Temple |}

Multi-character battle

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, Kongo Jungle will play.

Character (× 10) Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Pichu Pokémon Stadium
Kirby Fountain of Dreams
Mr. Game & Watch Flat Zone
Ness Onett

Metal battle

All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be Battlefield, with the track Metal Battle playing.

Rewards

  • Clearing as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
  • Clearing with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing with all starter characters will challenge the player to defeat Marth, and beating him will unlock him.
  • Clearing with Marth will challenge the player to defeat Roy, and beating him will unlock him.
  • Clearing with all 24 other characters will challenge the player to defeat Mr. Game & Watch, and beating him will unlock him.
  • Clearing with Mr. Game & Watch will unlock the Flat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.

Trivia

  • Unusually, some characters do not appear in Classic Mode, despite having the required poses in the game's data.
    • Ganondorf can never appear as an enemy fighter, though he can potentially be an ally.
    • Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
    • Sheik never initially appears, and can only appear if Zelda transforms into her.
    • Zelda herself cannot appear as an ally.
    • Roy is completely absent and never spawns as an enemy or an ally.

See also